Migrate babysnake to retro_gamer's observation_function
BabySnake's tabular Q-learning exercise needs a small discrete state, not the flattened board encoding retro_gamer normally produces. Define get_state(game) in babysnake_env.py, returning a plain (agent_x, agent_y, food_x, food_y) tuple, and point babysnake's observation_function at it instead of declaring a character_set. Disable the on-screen state overlay so it doesn't clutter the terminal watch view.
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@@ -1,4 +1,4 @@
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[tool.retro-gamer]
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actions = ["KEY_RIGHT", "KEY_UP", "KEY_LEFT", "KEY_DOWN"]
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reward = "reward"
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character_set = ["@", "*"]
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observation_function = "babysnake_env:get_state"
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