Give forager an energy mechanic so episodes terminate naturally
Previously the game ran indefinitely and relied entirely on max_turns_per_episode to end an episode. Add start/food energy values so an episode ends on its own when energy runs out, and mention retro-gamer plot in the lab's training log instructions.
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@@ -3,8 +3,9 @@
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Document each training attempt below. For each attempt, write your hypothesis
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before you run the experiment, then fill in the evidence and analysis after.
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Use `retro-gamer info runs/forager/` to see a summary of your run, and
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`cat runs/forager/training.log` to see the full log.
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Use `retro-gamer info runs/forager/` to see a summary of your run,
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`cat runs/forager/training.log` to see the full log, and
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`retro-gamer plot runs/forager/ -o runs/forager/training.png` to graph it.
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---
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