Give forager an energy mechanic so episodes terminate naturally

Previously the game ran indefinitely and relied entirely on
max_turns_per_episode to end an episode. Add start/food energy values
so an episode ends on its own when energy runs out, and mention
retro-gamer plot in the lab's training log instructions.
This commit is contained in:
Chris Proctor
2026-06-24 07:50:14 -04:00
parent 42bc2e7a50
commit 3d42de7b12
2 changed files with 13 additions and 4 deletions

View File

@@ -3,8 +3,9 @@
Document each training attempt below. For each attempt, write your hypothesis
before you run the experiment, then fill in the evidence and analysis after.
Use `retro-gamer info runs/forager/` to see a summary of your run, and
`cat runs/forager/training.log` to see the full log.
Use `retro-gamer info runs/forager/` to see a summary of your run,
`cat runs/forager/training.log` to see the full log, and
`retro-gamer plot runs/forager/ -o runs/forager/training.png` to graph it.
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