Babysnake training works
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@@ -9,6 +9,14 @@ The game ends when energy reaches 0.
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from random import randint, choice
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from retro.game import Game
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ACTIONS = ["KEY_RIGHT", "KEY_DOWN", "KEY_LEFT", "KEY_UP"]
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def get_state(game):
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"""Return the game state as a hashable (agent_x, agent_y, food_x, food_y) tuple."""
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s = game.state
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return (int(s['agent_x']), int(s['agent_y']), int(s['food_x']), int(s['food_y']))
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BOARD_SIZE = 4
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START_ENERGY = 50
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FOOD_ENERGY = 30
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@@ -1,4 +1,4 @@
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[tool.retro-gamer]
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actions = ["KEY_RIGHT", "KEY_UP", "KEY_LEFT", "KEY_DOWN"]
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reward = "reward"
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observation_function = "babysnake_env:get_state"
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observation_function = "babysnake:get_state"
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