from random import * from os import system, name def clear(): if name == 'nt': _ = system('cls') else: _ = system('clear') class Square: def __init__(self, location): self.location = location #where the square is as an [x,y] pair self.x = location[0] self.y = location[1] self.state = "empty" #behind the scenes data self.display = " " #what the user will see def __repr__(self): return f"{self}" #The names of the squares are according to chess convention, #but the coordinates are according to usual matrix notation. a1 = Square([0,3]) a2 = Square([0,2]) a3 = Square([0,1]) a4 = Square([0,0]) b1 = Square([1,3]) b2 = Square([1,2]) b3 = Square([1,1]) b4 = Square([1,0]) c1 = Square([2,3]) c2 = Square([2,2]) c3 = Square([2,1]) c4 = Square([2,0]) d1 = Square([3,3]) d2 = Square([3,2]) d3 = Square([3,1]) d4 = Square([3,0]) board=[a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4] board_strings=[] for box in board: board_strings.append(str(box)) setup_seed = sample(board, 4) #We pick four squares for initial amazon placement setup_seed[0].state = "ba1" #black amazon 1 setup_seed[1].state = "ba2" #black amazon 2 setup_seed[2].state = "wa1" #white amazon 1 setup_seed[3].state = "wa2" #white amazon 2 turn = "w" #White moves first. turn_counter = 1 def display(): #This interprets the states of the squares for display global turn, turn_counter, board, board_strings for box in board: if box.state == "empty": box.display = " " if box.state == "ba1": box.display = "B" if box.state == "ba2": box.display = "B" if box.state == "wa1": box.display = "W" if box.state == "wa2": box.display = "W" if box.state == "fire": box.display = "X" def gui(): #This displays the board state to the user global turn, turn_counter, board, board_strings clear() display() print(" a b c d") print("4 "+a4.display+" "+b4.display+" "+c4.display+" "+d4.display) print("3 "+a3.display+" "+b3.display+" "+c3.display+" "+d3.display) print("2 "+a2.display+" "+b2.display+" "+c2.display+" "+d2.display) print("1 "+a1.display+" "+b1.display+" "+c1.display+" "+d1.display) print("It's +") def choice_translate(box): global turn, turn_counter, board, board_strings if box == "a1": return a1 if box == "a2": return a2 if box == "a3": return a3 if box == "a4": return a4 if box == "b1": return b1 if box == "b2": return b2 if box == "b3": return b3 if box == "b4": return b4 if box == "c1": return c1 if box == "c2": return c2 if box == "c3": return c3 if box == "c4": return c4 if box == "d1": return d1 if box == "d2": return d2 if box == "d3": return d3 if box == "d4": return d4 else: return False def valid_move(start, end): global turn, turn_counter, board, board_strings test_set=[] if end.state != "empty": return False if start.location == end.location: return False if (start.x != end.x) and (start.y != end.y) and (abs(start.x - end.x) != abs(start.y - end.y)): return False if start.x == end.x: if start.y > end.y: for box in board: if box.x == start.x: for i in range(1, abs(start.y-end.y)): if box.y == start.y-i: test_set.append(box) if start.y < end.y: for box in board: if box.x == start.x: for i in range(1, abs(start.y-end.y)): if box.y == start.y+i: test_set.append(box) if start.y == end.y: if start.x > end.x: for box in board: if box.y == start.y: for i in range(1, abs(start.x-end.x)): if box.x == start.x-i: test_set.append(box) if start.x < end.x: for box in board: if box.y == start.y: for i in range(1, abs(start.x-end.x)): if box.x == start.x+i: test_set.append(box) if abs(start.x - end.x) == abs(start.y - end.y): if (start.x < end.x) and (start.y < end.y): for box in board: for i in range(1, abs(start.x-end.x)): if ((box.x == start.x+i) and (box.y == start.y+i)): test_set.append(box) if (start.x > end.x) and (start.y > end.y): for box in board: for i in range(1, abs(start.x-end.x)): if ((box.x == start.x-i) and (box.y == start.y-i)): test_set.append(box) if (start.x > end.x) and (start.y < end.y): for box in board: for i in range(1, abs(start.x-end.x)): if ((box.x == start.x-i) and (box.y == start.y+i)): test_set.append(box) if (start.x < end.x) and (start.y > end.y): for box in board: for i in range(1, abs(start.x-end.x)): if ((box.x == start.x+i) and (box.y == start.y-i)): test_set.append(box) for test in test_set: if test.state != "empty": return False return True def possible_moves(amazon): moves=[] for box in board: if valid_move(amazon, box): moves.append(box) return(moves) def play(): global turn, turn_counter, board, board_strings gui() #We check which amazons can legally move movable_amazons=[] for box in board: if box.state == (turn+"a1" or turn+"a2"): if len(possible_moves(box)) != 0: movable_amazons.append(box) #If none can move, then the game is over! if len(movable_amazons)==0: if turn_counter%2 == 0: return("White wins!") if turn_counter%2 == 1: return("Black wins!") #Otherwise, the player chooses an amazon to move if len(movable_amazons) == 2: amazon_choice = choice_translate(input("Choose a square containing one of your amazons, either "+movable_amazons[0].self, )) #make this a list of options while amazon_choice == False: amazon_choice = choice_translate(input("That's not the name of any square. Try again: ")) while (amazon_choice.state != turn+"a1") and (amazon_choice.state != turn+"a2"): amazon_choice = choice_translate(input("You don't have an amazon there. Try again: ")) gui() possible_moves = [] #do this first so your list of choices is only legal ones for box in board: if valid_move(amazon_choice, box): possible_moves.append(box) if len(possible_moves) == 0: print("That amazon has no moves. You must use the other one.") if amazon_choice.state == turn+"a1": for box in board: if box.state == turn+"a2": amazon_choice = box if amazon_choice.state == turn+"a2": for box in board: if box.state == turn+"a1": amazon_choice = box #The player chooses a square to move to move_choice = choice_translate(input("Choose the square you want to move to: ")) while move_choice == False: move_choice = choice_translate(input("That's not the name of any square. Try again: ")) while valid_move(amazon_choice, move_choice) == False: move_choice = choice_translate(input("That amazon can't move there. Try again: ")) if valid_move(amazon_choice, move_choice): move_choice.state = amazon_choice.state amazon_choice.state = "empty" gui() #The player chooses a square to shoot burn_choice = choice_translate(input("Choose the square you want to set aflame: ")) while burn_choice == False: burn_choice = choice_translate(input("That's not the name of any square. Try again: ")) while burn_choice.state != "empty": burn_choice = choice_translate(input("That's square isn't empty. Try again: ")) while valid_move(move_choice, burn_choice) == False: burn_choice = choice_translate(input("You can't shoot there. Try again: ")) burn_choice.state = "fire" #Bookkeepping for turn taking turn_counter+=1 if turn_counter%2 == 0: turn = "b" if turn_counter%2 == 1: turn = "w" #Now we check to see who won. possible_moves = [] for amazon, box in board: if amazon.state == (choice_translate(turn+"a1") or choice_translate(turn+"a2")): if valid_move(amazon, box): possible_moves.append(box) if valid_move(amazon, box): possible_moves.append(box) if len(possible_moves) == 0: if turn == "w": return("Black wins!") if turn == "b": return("White wins!") while True: play() #Next Steps: #have students change the abilities of the amazons, size of the board, etc. #Add a class to record game state!?!?!?