I archived the old code for reference and have begun working on the board. Check it out.
This commit is contained in:
parent
3e6ec3fa89
commit
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185
amazons.py
185
amazons.py
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@ -1,185 +0,0 @@
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from random import *
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from os import system, name
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def clear():
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if name == 'nt':
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_ = system('cls')
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else:
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_ = system('clear')
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class Square:
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def __init__(self, location):
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self.location = location #where the square is as an [x,y] pair
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self.x = location[0]
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self.y = location[1]
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self.state = "empty" #behind the scenes data
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self.display = " " #what the user will see
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#The names of the squares are according to chess convention,
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#but the coordinates are according to usual matrix notation.
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a1 = Square([0,3])
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a2 = Square([0,2])
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a3 = Square([0,1])
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a4 = Square([0,0])
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b1 = Square([1,3])
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b2 = Square([1,2])
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b3 = Square([1,1])
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b4 = Square([1,0])
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c1 = Square([2,3])
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c2 = Square([2,2])
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c3 = Square([2,1])
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c4 = Square([2,0])
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d1 = Square([3,3])
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d2 = Square([3,2])
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d3 = Square([3,1])
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d4 = Square([3,0])
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board=[a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4]
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board_strings=[]
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for box in board:
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board_strings.append(str(box))
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setup_seed = sample(board, 4) #We pick four squares for initial amazon placement
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setup_seed[0].state = "ba1" #black amazon 1
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setup_seed[1].state = "ba2" #black amazon 2
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setup_seed[2].state = "wa1" #white amazon 1
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setup_seed[3].state = "wa2" #white amazon 2
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def display(): #This interprets the states of the squares for display
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for box in board:
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if box.state == "empty":
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box.display = " "
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if box.state == "ba1":
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box.display = "B"
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if box.state == "ba2":
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box.display = "B"
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if box.state == "wa1":
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box.display = "W"
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if box.state == "wa2":
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box.display = "W"
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if box.state == "fire":
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box.display = "X"
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def gui(): #This displays the board state to the user
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#clear()
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display()
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print(" a b c d")
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print("4 "+a4.display+" "+b4.display+" "+c4.display+" "+d4.display)
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print("3 "+a3.display+" "+b3.display+" "+c3.display+" "+d3.display)
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print("2 "+a2.display+" "+b2.display+" "+c2.display+" "+d2.display)
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print("1 "+a1.display+" "+b1.display+" "+c1.display+" "+d1.display)
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def choice_translate(box):
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if box == "a1":
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return a1
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if box == "a2":
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return a2
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if box == "a3":
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return a3
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if box == "a4":
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return a4
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if box == "b1":
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return b1
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if box == "b2":
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return b2
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if box == "b3":
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return b3
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if box == "b4":
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return b4
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if box == "c1":
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return c1
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if box == "c2":
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return c2
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if box == "c3":
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return c3
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if box == "c4":
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return c4
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if box == "d1":
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return d1
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if box == "d2":
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return d2
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if box == "d3":
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return d3
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if box == "d4":
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return d4
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else:
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return "invalid"
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gui()
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turn = "w"
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amazon_choice = choice_translate(input("Choose a square containing one of your amazons (eg, c3): "))
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while amazon_choice == "invalid":
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amazon_choice = choice_translate(input("That's not the name of any square. Try again: "))
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if turn == "w":
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while (amazon_choice.state != "wa1") and (amazon_choice.state != "wa2"):
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amazon_choice = choice_translate(input("You don't have a queen there. Try again: "))
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if turn == "b":
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while (amazon_choice.state != "ba1") and (amazon_choice.state != "ba2"):
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amazon_choice = choice_translate(input("You don't have a queen there. Try again: "))
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gui()
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move_choice = choice_translate(input("Choose the square you want to move to: "))
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while move_choice == "invalid":
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move_choice = choice_translate(input("That's not the name of any square. Try again: "))
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tests=[]
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def valid_move(start, end):
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global tests
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test_set=[]
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if end.state != "empty":
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return "Invalid"
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if start.location == end.location:
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return "Invalid"
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if start.x == end.x:
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for box in board:
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if box.y in range(start.y+1,end.y):
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test_set.append(box)
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tests.append([box.x, box.y])
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if start.y == end.y:
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for box in board:
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if box.x in range(start.x+1,end.x):
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test_set.append(box)
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tests.append([box.x, box.y])
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if abs(start.x - end.x) == abs(start.y - end.y):
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if (start.x < end.x) and (start.y < end.y):
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for i in range(1, abs(start.x - end.x)):
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for box in board:
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if (box.x == start.y+i) and (box.y == start.y+i):
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test_set.append(box)
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tests.append([box.x, box.y])
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if (start.x > end.x) and (start.y > end.y):
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for i in range(1, abs(start.x - end.x)):
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for box in board:
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if (box.x == start.y-i) and (box.y == start.y-i):
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test_set.append(box)
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tests.append([box.x, box.y])
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if (start.x > end.x) and (start.y < end.y):
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for i in range(1, abs(start.x - end.x)):
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for box in board:
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if (box.x == start.x-i) and (box.y == start.y+i):
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test_set.append(box)
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tests.append([box.x, box.y])
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if (start.x < end.x) and (start.y > end.y):
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for i in range(1, abs(start.x - end.x)):
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for box in board:
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if (box.x == start.x+i) and (box.y == end.y-i):
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test_set.append(box)
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tests.append([box.x, box.y])
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for test in test_set:
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if test.state != "empty":
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return "Invalid"
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return "Valid"
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while valid_move(amazon_choice, move_choice) == "Invalid":
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move_choice = choice_translate(input("That amazon can't move there. Try again: "))
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if valid_move(amazon_choice, move_choice) == "Valid":
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move_choice.state = amazon_choice.state
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amazon_choice.state = "empty"
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print(tests)
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gui()
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269
amazonsv2.py
269
amazonsv2.py
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@ -1,269 +0,0 @@
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from random import *
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from os import system, name
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def clear():
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if name == 'nt':
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_ = system('cls')
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else:
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_ = system('clear')
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class Square:
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def __init__(self, location):
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self.location = location #where the square is as an [x,y] pair
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self.x = location[0]
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self.y = location[1]
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self.state = "empty" #behind the scenes data
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self.display = " " #what the user will see
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def __repr__(self):
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return f"{self}"
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#The names of the squares are according to chess convention,
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#but the coordinates are according to usual matrix notation.
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a1 = Square([0,3])
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a2 = Square([0,2])
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a3 = Square([0,1])
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a4 = Square([0,0])
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b1 = Square([1,3])
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b2 = Square([1,2])
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b3 = Square([1,1])
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b4 = Square([1,0])
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c1 = Square([2,3])
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c2 = Square([2,2])
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c3 = Square([2,1])
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c4 = Square([2,0])
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d1 = Square([3,3])
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d2 = Square([3,2])
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d3 = Square([3,1])
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d4 = Square([3,0])
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board=[a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4]
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board_strings=[]
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for box in board:
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board_strings.append(str(box))
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setup_seed = sample(board, 4) #We pick four squares for initial amazon placement
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setup_seed[0].state = "ba1" #black amazon 1
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setup_seed[1].state = "ba2" #black amazon 2
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setup_seed[2].state = "wa1" #white amazon 1
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setup_seed[3].state = "wa2" #white amazon 2
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turn = "w" #White moves first.
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turn_counter = 1
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def display(): #This interprets the states of the squares for display
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global turn, turn_counter, board, board_strings
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for box in board:
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if box.state == "empty":
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box.display = " "
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if box.state == "ba1":
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box.display = "B"
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if box.state == "ba2":
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box.display = "B"
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if box.state == "wa1":
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box.display = "W"
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if box.state == "wa2":
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box.display = "W"
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if box.state == "fire":
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box.display = "X"
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def gui(): #This displays the board state to the user
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global turn, turn_counter, board, board_strings
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clear()
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display()
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print(" a b c d")
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print("4 "+a4.display+" "+b4.display+" "+c4.display+" "+d4.display)
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print("3 "+a3.display+" "+b3.display+" "+c3.display+" "+d3.display)
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print("2 "+a2.display+" "+b2.display+" "+c2.display+" "+d2.display)
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print("1 "+a1.display+" "+b1.display+" "+c1.display+" "+d1.display)
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print("It's +")
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def choice_translate(box):
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global turn, turn_counter, board, board_strings
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if box == "a1":
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return a1
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if box == "a2":
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return a2
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if box == "a3":
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return a3
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if box == "a4":
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return a4
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if box == "b1":
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return b1
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if box == "b2":
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return b2
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if box == "b3":
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return b3
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if box == "b4":
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return b4
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if box == "c1":
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return c1
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if box == "c2":
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return c2
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if box == "c3":
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return c3
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if box == "c4":
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return c4
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if box == "d1":
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return d1
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if box == "d2":
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return d2
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if box == "d3":
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return d3
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if box == "d4":
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return d4
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else:
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return False
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def valid_move(start, end):
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global turn, turn_counter, board, board_strings
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test_set=[]
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if end.state != "empty":
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return False
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if start.location == end.location:
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return False
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if (start.x != end.x) and (start.y != end.y) and (abs(start.x - end.x) != abs(start.y - end.y)):
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return False
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if start.x == end.x:
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if start.y > end.y:
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for box in board:
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if box.x == start.x:
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for i in range(1, abs(start.y-end.y)):
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if box.y == start.y-i:
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test_set.append(box)
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if start.y < end.y:
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for box in board:
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if box.x == start.x:
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for i in range(1, abs(start.y-end.y)):
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if box.y == start.y+i:
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test_set.append(box)
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if start.y == end.y:
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if start.x > end.x:
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for box in board:
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if box.y == start.y:
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for i in range(1, abs(start.x-end.x)):
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if box.x == start.x-i:
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test_set.append(box)
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if start.x < end.x:
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for box in board:
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if box.y == start.y:
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for i in range(1, abs(start.x-end.x)):
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if box.x == start.x+i:
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test_set.append(box)
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if abs(start.x - end.x) == abs(start.y - end.y):
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if (start.x < end.x) and (start.y < end.y):
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for box in board:
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for i in range(1, abs(start.x-end.x)):
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if ((box.x == start.x+i) and (box.y == start.y+i)):
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test_set.append(box)
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if (start.x > end.x) and (start.y > end.y):
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for box in board:
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for i in range(1, abs(start.x-end.x)):
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if ((box.x == start.x-i) and (box.y == start.y-i)):
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test_set.append(box)
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if (start.x > end.x) and (start.y < end.y):
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for box in board:
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for i in range(1, abs(start.x-end.x)):
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if ((box.x == start.x-i) and (box.y == start.y+i)):
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test_set.append(box)
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if (start.x < end.x) and (start.y > end.y):
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for box in board:
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for i in range(1, abs(start.x-end.x)):
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if ((box.x == start.x+i) and (box.y == start.y-i)):
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test_set.append(box)
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for test in test_set:
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if test.state != "empty":
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return False
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return True
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def possible_moves(amazon):
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moves=[]
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for box in board:
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if valid_move(amazon, box):
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moves.append(box)
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return(moves)
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def play():
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global turn, turn_counter, board, board_strings
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gui()
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#We check which amazons can legally move
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movable_amazons=[]
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for box in board:
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if box.state == (turn+"a1" or turn+"a2"):
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if len(possible_moves(box)) != 0:
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movable_amazons.append(box)
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#If none can move, then the game is over!
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if len(movable_amazons)==0:
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if turn_counter%2 == 0:
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return("White wins!")
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if turn_counter%2 == 1:
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return("Black wins!")
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#Otherwise, the player chooses an amazon to move
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if len(movable_amazons) == 2:
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amazon_choice = choice_translate(input("Choose a square containing one of your amazons, either "+movable_amazons[0].self, )) #make this a list of options
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while amazon_choice == False:
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amazon_choice = choice_translate(input("That's not the name of any square. Try again: "))
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while (amazon_choice.state != turn+"a1") and (amazon_choice.state != turn+"a2"):
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amazon_choice = choice_translate(input("You don't have an amazon there. Try again: "))
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gui()
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possible_moves = [] #do this first so your list of choices is only legal ones
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for box in board:
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if valid_move(amazon_choice, box):
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possible_moves.append(box)
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if len(possible_moves) == 0:
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print("That amazon has no moves. You must use the other one.")
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if amazon_choice.state == turn+"a1":
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for box in board:
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if box.state == turn+"a2":
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amazon_choice = box
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if amazon_choice.state == turn+"a2":
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for box in board:
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if box.state == turn+"a1":
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amazon_choice = box
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#The player chooses a square to move to
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move_choice = choice_translate(input("Choose the square you want to move to: "))
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while move_choice == False:
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move_choice = choice_translate(input("That's not the name of any square. Try again: "))
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while valid_move(amazon_choice, move_choice) == False:
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move_choice = choice_translate(input("That amazon can't move there. Try again: "))
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if valid_move(amazon_choice, move_choice):
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move_choice.state = amazon_choice.state
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amazon_choice.state = "empty"
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gui()
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#The player chooses a square to shoot
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burn_choice = choice_translate(input("Choose the square you want to set aflame: "))
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while burn_choice == False:
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burn_choice = choice_translate(input("That's not the name of any square. Try again: "))
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while burn_choice.state != "empty":
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burn_choice = choice_translate(input("That's square isn't empty. Try again: "))
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while valid_move(move_choice, burn_choice) == False:
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burn_choice = choice_translate(input("You can't shoot there. Try again: "))
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burn_choice.state = "fire"
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#Bookkeepping for turn taking
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turn_counter+=1
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if turn_counter%2 == 0:
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turn = "b"
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if turn_counter%2 == 1:
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turn = "w"
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#Now we check to see who won.
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possible_moves = []
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for amazon, box in board:
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if amazon.state == (choice_translate(turn+"a1") or choice_translate(turn+"a2")):
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if valid_move(amazon, box):
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possible_moves.append(box)
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if valid_move(amazon, box):
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possible_moves.append(box)
|
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if len(possible_moves) == 0:
|
||||
if turn == "w":
|
||||
return("Black wins!")
|
||||
if turn == "b":
|
||||
return("White wins!")
|
||||
|
||||
while True:
|
||||
play()
|
||||
|
||||
|
||||
#Next Steps:
|
||||
#have students change the abilities of the amazons, size of the board, etc.
|
||||
#Add a class to record game state!?!?!?
|
23
fingers.py
23
fingers.py
|
@ -10,7 +10,24 @@ class finger:
|
|||
|
||||
playspace=[]
|
||||
for i in range(10):
|
||||
playspace.append(i+":"+finger("up"))
|
||||
playspace.append(finger("up"))
|
||||
|
||||
print()
|
||||
print("Pick a finger or two adjacent fingers you would like to put down.")
|
||||
print(playspace)
|
||||
choice1 = int(input("Pick a finger you would like to put down (a number between 1 and 10)."))
|
||||
|
||||
while playspace[choice1-1].state != "up":
|
||||
print("That finger is already down.")
|
||||
choice1 = int(input("Pick a finger you would like to put down (a number between 1 and 10)."))
|
||||
|
||||
if choice1-2 >= 0:
|
||||
if playspace[choice1-2].state == "up":
|
||||
print("You may choose to put down finger "+str(choice1-2))
|
||||
if choice1 < 10:
|
||||
if playspace[choice1].state == "up":
|
||||
print("or you may choose to put down finger "+str(choice1))
|
||||
if choice1 < 10:
|
||||
if playspace[choice1].state == "up":
|
||||
print("You may choose to put down finger "+str(choice1-2))
|
||||
if choice1 < 10:
|
||||
if playspace[choice1].state == "up":
|
||||
print("or you may choose to put down finger "+str(choice1))
|
||||
|
|
Loading…
Reference in New Issue