This is the begining stages of my game. I was able to follow along the live coding video to start off my project.

I am a bit confused on how to add in agents and then make them disapear but i am sure i can figure it out
I am more concerned on how to make them add onto me after i make them disspear, as in snake game
This commit is contained in:
mbhatti4
2025-12-13 22:44:43 -05:00
parent b83fc386d2
commit 9142ec7bfe
3 changed files with 35 additions and 0 deletions

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nav_game.py Normal file
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from retro.game import Game
from player import Player
board_size = (100, 25)
player = Player(board_size)
game = Game([player], {"score": 0}, board_size=board_size, color = "pink", debug=TRUE)
game.play()

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player.py Normal file
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class Player:
name = "player"
character = 'S'
def __init__(self, board_size):
board_width, board_height = board_size
self.position = (board_width // 2, board_height - 1)
def handle_keystroke(self, keystroke, game):
x, y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP", "KEY_DOWN"):
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
elif keystroke.name == "KEY_RIGHT":
new_position = (x +1, y)
elif keystroke.name == "KEY_UP":
new_position = (x, y-1)
elif keystroke.name == "KEY_DOWN":
new_position = (x, y+1)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
else:
game.end()