generated from mwc/project_game
This is the begining stages of my game. I was able to follow along the live coding video to start off my project.
I am a bit confused on how to add in agents and then make them disapear but i am sure i can figure it out I am more concerned on how to make them add onto me after i make them disspear, as in snake game
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__pycache__/Player.cpython-313.pyc
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__pycache__/Player.cpython-313.pyc
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nav_game.py
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nav_game.py
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from retro.game import Game
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from player import Player
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board_size = (100, 25)
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player = Player(board_size)
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game = Game([player], {"score": 0}, board_size=board_size, color = "pink", debug=TRUE)
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game.play()
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player.py
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player.py
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class Player:
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name = "player"
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character = 'S'
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def __init__(self, board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height - 1)
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP", "KEY_DOWN"):
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if keystroke.name == "KEY_LEFT":
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new_position = (x - 1, y)
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elif keystroke.name == "KEY_RIGHT":
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new_position = (x +1, y)
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elif keystroke.name == "KEY_UP":
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new_position = (x, y-1)
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elif keystroke.name == "KEY_DOWN":
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new_position = (x, y+1)
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if game.on_board(new_position):
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if game.is_empty(new_position):
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self.position = new_position
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else:
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game.end()
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