generated from mwc/project_game
Started developing a retro version of Tetris, following the planning on the board of the classroom (see planning.jpg). Moved cursor work into cursor.
25 lines
737 B
Python
25 lines
737 B
Python
from piece import Piece, PIECE_DEFINITIONS
|
|
from random import choice
|
|
from retro.errors import AgentNotFoundByName
|
|
|
|
class Manager:
|
|
"""The Manager takes care of stuff that isn't anyone else's responsibility:
|
|
- Create a Piece whenever none exists.
|
|
- Clear full rows of Blocks (and move other Blocks down).
|
|
- End the game when the Blocks pile up all the way.
|
|
"""
|
|
display = False
|
|
|
|
def play_turn(self, game):
|
|
try:
|
|
game.get_agent_by_name("piece")
|
|
except AgentNotFoundByName:
|
|
self.create_piece(game)
|
|
|
|
def create_piece(self, game):
|
|
width, height = game.board_size
|
|
piece = Piece((width//2, 2), game, choice(PIECE_DEFINITIONS))
|
|
game.add_agent(piece)
|
|
|
|
|