from die import Die class Yahtzee: """A command-line Yahtzee game. This version of Yahtzee is initialized with a list of goals. """ def __init__(self, goals): "starts a Yahtzee game." self.score = 0 self.goals = goals self.dice = [Die() for num in range(5)] def play(self): "Run the main game loop until all goals are reached." print("Welcome to Yahtzee!") self.score = 0 for goal in self.goals: goal.used = False while self.count_unused_goals() > 0: self.play_round() print(f"Your final score was {self.score}") def play_round(self): "Play a single round: roll, allow rerolls, choose a goal, and score." print("=" * 80) self.rolls_left = 3 for die in self.dice: die.roll() self.show_status() goal = self.choose_goal() goal.used = True self.score += goal.score(self.dice) def show_status(self): "Display the current game status to the player" dice = ', '.join([str(die) for die in self.dice]) print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.") def choose_goal(self): "Prompt the player to pick a scoring goal or re-roll" options = [] unused_goals = self.get_unused_goals() for goal in unused_goals: option = goal.prompt(self.dice) options.append(option) if self.rolls_left > 0: options.append("Re-roll") choice = self.get_choice(options) if options[choice] == "Re-roll": self.reroll() self.show_status() return self.choose_goal() else: return unused_goals[choice] def get_choice(self, options): "Prompt the user to select one option from a list of options." print("What would you like to do?") for i, option in enumerate(options): print(f"{i}. {option}") choice = input("> ") while not self.option_choice_is_valid(choice, options): print("Sorry, that's not a valid choice.") choice = input("> ") return int(choice) def option_choice_is_valid(self, choice, options): "Validate that a user's option choice string is an allowed index." if not choice.isdigit(): return False if int(choice) < 0: return False if int(choice) >= len(options): return False return True def count_unused_goals(self): "Return the number of goals that haven't been used yet." return len(self.get_unused_goals()) def get_unused_goals(self): "Return a list of goal objects that are not yet used." unused_goals = [] for goal in self.goals: if not goal.used: unused_goals.append(goal) return unused_goals def reroll(self): "Perform a reroll of selected dice and decrement available rerolls." self.rolls_left -= 1 choices = self.get_reroll_choices() dice_to_reroll = self.get_dice_to_reroll(choices) for die in dice_to_reroll: die.roll() def get_dice_to_reroll(self, choice_ints): "Map a list of face-value integers to Die objects to reroll." dice_to_reroll = [] for die in self.dice: if die.face in choice_ints: choice_ints.remove(die.face) dice_to_reroll.append(die) return dice_to_reroll def get_reroll_choices(self): "Ask the user which dice (by face value digits) to reroll." print("Which dice do you want to re-roll?") choices = input("> ") while not self.reroll_choices_are_valid(choices): print("Please enter the numbers on dice you want to re-roll.") choices = input("> ") choice_ints = [int(digit) for digit in choices] return choice_ints def reroll_choices_are_valid(self, choices_str): "Validate that the reroll choice string corresponds to existing dice." if not choices_str.isdigit(): return False choice_ints = [int(digit) for digit in choices_str] for die in self.dice: if die.face in choice_ints: choice_ints.remove(die.face) return len(choice_ints) == 0