generated from mwc/lab_dice
checkpoint 2
Explaining the code was different for me in terms of thinking because I had to think a little more conversationally. If I am using a complicated code with a lot of information, I think I would use docstrings to keep my work organized.
This commit is contained in:
parent
42f81863d7
commit
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47
yahtzee.py
47
yahtzee.py
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@ -10,12 +10,21 @@ class Yachtzee:
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self.dice = [Die() for num in range(5)]
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self.dice = [Die() for num in range(5)]
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def play(self):
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def play(self):
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"""Play an entire game.
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Starts by greeting the user, then plays rounds until all the goals
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have been used. When the game is over, tells the player their final
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score.
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"""
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print("Welcome to Yachtzee!")
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print("Welcome to Yachtzee!")
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while self.count_unused_goals() > 0:
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while self.count_unused_goals() > 0:
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self.play_round()
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self.play_round()
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print(f"Your final score was {self.score}")
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print(f"Your final score was {self.score}")
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def play_round(self):
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def play_round(self):
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"""Play a round of the game.
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This will reset the rolls, rolls the dice shows the status of the game.
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Then it allows the player to choose a goal and will then update the score.
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"""
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print("=" * 80)
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print("=" * 80)
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self.rolls_left = 3
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self.rolls_left = 3
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for die in self.dice:
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for die in self.dice:
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@ -26,10 +35,16 @@ class Yachtzee:
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self.score += goal.score(self.dice)
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self.score += goal.score(self.dice)
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def show_status(self):
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def show_status(self):
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"""Shows the score, rolls left, and faces of the dice.
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This prints the information for the player.
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"""
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dice = ', '.join([str(die) for die in self.dice])
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dice = ', '.join([str(die) for die in self.dice])
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print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.")
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print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.")
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def choose_goal(self):
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def choose_goal(self):
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"""Let's the player choose a goal or to re roll the dice.
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It creates a list of options for the player based on previous choices.
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The player can choose an option."""
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options = []
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options = []
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unused_goals = self.get_unused_goals()
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unused_goals = self.get_unused_goals()
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for goal in unused_goals:
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for goal in unused_goals:
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@ -46,6 +61,10 @@ class Yachtzee:
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return unused_goals[choice]
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return unused_goals[choice]
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def get_choice(self, options):
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def get_choice(self, options):
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"""Has the player choose a choice from the options given.
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Displays a list of options, and either accepts the option or if it
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is not a valid option tells the player they cannot choose that.
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"""
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print("What would you like to do?")
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print("What would you like to do?")
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for i, option in enumerate(options):
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for i, option in enumerate(options):
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print(f"{i}. {option}")
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print(f"{i}. {option}")
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@ -56,6 +75,9 @@ class Yachtzee:
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return int(choice)
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return int(choice)
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def option_choice_is_valid(self, choice, options):
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def option_choice_is_valid(self, choice, options):
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"""Checks to see if the player's choice is valid.
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The choice has to be a number in the list of options otherwise
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it will send the payler the error message."""
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if not choice.isdigit():
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if not choice.isdigit():
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return False
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return False
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if int(choice) < 0:
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if int(choice) < 0:
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@ -65,9 +87,16 @@ class Yachtzee:
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return True
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return True
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def count_unused_goals(self):
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def count_unused_goals(self):
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"""Counts how many goals are left to be scored.
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It will return however many unused goals are left.
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"""
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return len(self.get_unused_goals())
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return len(self.get_unused_goals())
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def get_unused_goals(self):
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def get_unused_goals(self):
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"""Gives a list of goals that haven't been scored yet.
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This will show the player what goals are left and then they can decide
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how to proceed in tha game.
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"""
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unused_goals = []
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unused_goals = []
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for goal in self.goals:
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for goal in self.goals:
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if not goal.used:
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if not goal.used:
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@ -75,6 +104,11 @@ class Yachtzee:
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return unused_goals
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return unused_goals
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def reroll(self):
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def reroll(self):
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"""Lets the player re-roll the dice if they choose to.
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The player can choose which dice to re-roll if they decide to do that
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in the game.
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It then reduces the amount of rolls that are left.
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"""
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self.rolls_left -= 1
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self.rolls_left -= 1
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choices = self.get_reroll_choices()
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choices = self.get_reroll_choices()
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dice_to_reroll = self.get_dice_to_reroll(choices)
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dice_to_reroll = self.get_dice_to_reroll(choices)
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@ -82,6 +116,10 @@ class Yachtzee:
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die.roll()
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die.roll()
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def get_dice_to_reroll(self, choice_ints):
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def get_dice_to_reroll(self, choice_ints):
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"""The player can choose which dice to re-roll.
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The player can pick which dice to re-roll and then the game will change
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the number for those dice.
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"""
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dice_to_reroll = []
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dice_to_reroll = []
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for die in self.dice:
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for die in self.dice:
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if die.face in choice_ints:
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if die.face in choice_ints:
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@ -90,6 +128,11 @@ class Yachtzee:
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return dice_to_reroll
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return dice_to_reroll
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def get_reroll_choices(self):
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def get_reroll_choices(self):
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"""Asks the player which dice to re-roll.
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It will ask the player which dice to re-roll if that is the choice they
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choose. If they enter an invalid option the game sends a clarifying
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question to make sure the input is valid.
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"""
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print("Which dice do you want to re-roll?")
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print("Which dice do you want to re-roll?")
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choices = input("> ")
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choices = input("> ")
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while not self.reroll_choices_are_valid(choices):
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while not self.reroll_choices_are_valid(choices):
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@ -99,6 +142,10 @@ class Yachtzee:
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return choice_ints
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return choice_ints
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def reroll_choices_are_valid(self, choices_str):
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def reroll_choices_are_valid(self, choices_str):
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"""Checks to see if re-roll choice is valid.
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Makes sure what the player says matches what is valid in the game.
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If not valid, it will ask the clarifying question.
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"""
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if not choices_str.isdigit():
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if not choices_str.isdigit():
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return False
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return False
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choice_ints = [int(digit) for digit in choices_str]
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choice_ints = [int(digit) for digit in choices_str]
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