#This is the Treasure class where the Player gets 10 points for each treasure found. # The game ends once the player has found all the treasures scoring 60 points before losing 3 lives. class Treasure: character = '█' color = 'black' passable = True @classmethod def treasure(cls, origin, height): agents = [] x, y = origin for dx in range(height): treasure = Treasure(x + dx, y) agents.append(treasure) return agents def __init__(self, position, score, message): self.position = position self.score = score self.message = message def collided_with_player(self, player, game): game.state["score"] += 10 game.remove_agent(self) player.color = "red_on_chartreuse2" game.state['message'] = self.message def collided_with_player(self, player, game): game.state["score"] += 10 game.remove_agent(self) player.color = "red_on_chartreuse2" game.state['message'] = self.message if game.state["score"] >= 60: game.state['message'] = "You Win Expert Treasure Hunter!" game.end() """At final score, how do I add, 0-30 Beginner, 30-50 Novice, 60 Expert?"""