class Trap: character = '█' color = 'black' passable = True @classmethod def trap(cls, origin, height): agents = [] x, y = origin for dx in range(height): trap = Trap((x + dx, y)) agents.append(trap) return agents def __init__(self, position, lives, message): self.position = position self.lives = lives self.message = message def collided_with_player(self, player, game): game.state["lives"] -= 1 game.remove_agent(self) player.color = "red_on_salmon" game.state['message'] = self.message if game.state["lives"] <= 0: game.state['message'] = "You Lost the Game! Play Again." game.end() """Want to use character = '▓' color = 'red' when Player hits""" """Code if the Player hits the Trap, the 1 Die is added to the current total Dies""" """Game ends if the Player Scores 60 points or 3 deaths"""