Kathryn Odell-Hamilton

8.1.2024

Creating the Retro Game was a challenge at the beginning, but what
helped was to create the Initial Plan of the game name, game description,
core mechanics, and challenges. Dr. Proctor helped me with many of the
issues to resolve. I was quite happy and empowered that I was able to
write and resolve some code issues on my own. Several times I used
Microsoft Copilot AI which helped me 1 issue, but final issues didn't
work even while I was specific with the questions.

Overall, I'm happy with the results of creating a Retro Game, but
I would like to resolve Issues #2 and #3.

August 1
Final Challenges

1. ISSUE: Scrolling Text
Wanted to have “scrolling text,” but I don’t think it can be accomplished
within the basic Retro Game I created.
RESOLVED: I increased the game board to fit the “Treasures,” treasure
longest line, "You discovered Imperial Faberge Eggs!". Within game.py,
I moved all the “lines” and “end caps” by 4 increments to center the
game with equal spacing on left and right sides.

2. ISSUE: Final Score to state players playing level. I wanted the final
score to read the players level after the last “treasure” was acquired
and named. To incorporate into the code, “0-30 Beginner, 30-50 Novice,
60 Expert.”
NOT RESOLVED:
within treasure.py
At final score, adding, 0-30 Beginner, 30-50 Novice, 60 Expert? I tried
with some code from Copilot A, but it overwrote the score title over the
Treasure discovered. And once the player scored 60 points, in the message
state at the top read “final_score_message_set: True.” Not what I
wanted to appear and I didn’t know how to resolve the code to work.

The code follows:
DIDN'T WORK:
Tried in game. py
state = {'score':0, 'lives':3, 'final_score_message_set': False}
game = Game(agents, state, board_size, color="white")
game.play()

DIDN'T WORK:
Tried in Treasure.py
        if not game.state.get('final_score_message_set', False):
            final_score = game.state["score"]
            if final_score <= 30:
                game.state['message'] = "Beginner Treasure Hunter!"
            elif 30 < final_score <= 50:
                game.state['message'] = "Novice Treasure Hunter!"
            elif final_score >= 60:
                game.state['message'] = "You Win Expert Treasure Hunter!"
                game.end()

            # Set the flag to indicate the final score message has been set
            game.state['final_score_message_set'] = True

3. ISSUE: Automatically reset and move the “Treasures” and “Traps” to a
new position on the game board when the player plays the game for a second
and additional times. I wanted to make the game interesting and
not predictable.
NOT RESOLVED: I don't know how to code this to make it work.
This commit is contained in:
kathrynoh23 2024-08-01 20:00:12 -04:00
parent b1163b538a
commit 55bcbafced
19 changed files with 1091 additions and 0 deletions

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endcap.py Normal file
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class EndCap:
character = ''
color = 'blue'
passable = False
@classmethod
def endcap(cls, origin, length):
agents = []
x, y = origin
for dx in range(length):
endcap = cls((x + dx, y))
agents.append(endcap)
return agents
def __init__(self, position):
self.position = position

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"""Created by Kathryn Odell-Hamilton
This retro game is "Lost World Treasures."
1 Player game.
The player is looking to discover the 6 World Lost Treasures.
The player can score 60 points to win the game.
The player has 3 lives. If the player goes onto a trap, the player loses a live.
Once there are 0 lives, the player loses and game over."""
from retro.game import Game
from player import Player
from wall import Wall
from wall_vert import Wall_vert
from endcap import EndCap
from treasure import Treasure
from trap import Trap
"""Define Game Board Size, Single Player, Agents, Initial State of Game
Create the Game, Play the Game"""
board_size = (48, 20)
player = Player ((38, 1))
agents = [player]
"""Left Vert Wall, Top n Bottom End Caps"""
agents += Wall_vert.vertline((5, 1), 18)
agents += EndCap.endcap((5, 0), 1)
agents += EndCap.endcap((5, 19), 1)
"""Top Left Horiz Wall. Top End Cap - Top Left Horiz Wall"""
agents += Wall.horzline((6, 0), 22)
agents += EndCap.endcap((28, 0), 1)
"""Left Inner TopBox Vert Wall 1 n 2"""
agents += Wall_vert.vertline((11, 4), 3)
agents += Wall_vert.vertline((21, 4), 3)
"""Top Left Inner TopBox Horiz Wall 1 n 2"""
agents += Wall.horzline((12, 3), 9)
agents += Wall.horzline((12, 7), 9)
"""Top End Caps 1, 2, 3, 4"""
agents += EndCap.endcap((11, 3), 1)
agents += EndCap.endcap((21, 3), 1)
agents += EndCap.endcap((11, 7), 1)
agents += EndCap.endcap((21, 7), 1)
"""Left Inner BottomBox Vert Wall 1 n 2"""
agents += Wall_vert.vertline((11, 11), 5)
agents += Wall_vert.vertline((21, 11), 5)
"""Top Left Inner BottomBox Horiz Wall 1 n 2"""
agents += Wall.horzline((12, 10), 9)
agents += Wall.horzline((12, 16), 9)
"""Bottom End Caps 1, 2, 3, 4"""
agents += EndCap.endcap((11, 10), 1)
agents += EndCap.endcap((21, 10), 1)
agents += EndCap.endcap((11, 16), 1)
agents += EndCap.endcap((21, 16), 1)
"""Right Inner Vert wall 1n Horz Wall 1"""
agents += Wall_vert.vertline((28, 1), 2)
agents += Wall.horzline((29, 3), 6)
"""Right Inner End Cap"""
agents += EndCap.endcap((35, 3), 1)
"""Right Inner End Cap 1 n 2"""
agents += EndCap.endcap((28, 3), 1)
agents += EndCap.endcap((35, 3), 1)
"""Right Inner TopBox Horiz Wall 1 n 2"""
agents += Wall.horzline((29, 6), 6)
agents += Wall.horzline((29, 9), 6)
"""Right Inner TopBox Vert Wall 1 n 2"""
agents += Wall_vert.vertline((35, 7), 2)
agents += Wall_vert.vertline((28, 7), 2)
"""Right Inner TopBox End Caps 1, 2, 3, 4"""
agents += EndCap.endcap((28, 6), 1)
agents += EndCap.endcap((35, 9), 1)
agents += EndCap.endcap((28, 9), 1)
agents += EndCap.endcap((35, 6), 1)
"""Right Inner BottomBox Horiz Wall 1 n 2"""
agents += Wall.horzline((29, 12), 6)
agents += Wall.horzline((29, 16), 6)
"""Right Inner BottomBox Vert Wall 1 n 2"""
agents += Wall_vert.vertline((35, 13), 3)
agents += Wall_vert.vertline((28, 13), 3)
"""Right Inner BottomBox End Caps 1, 2, 3, 4"""
agents += EndCap.endcap((28, 12), 1)
agents += EndCap.endcap((35, 12), 1)
agents += EndCap.endcap((28, 16), 1)
agents += EndCap.endcap((35, 16), 1)
"""Right Wall"""
agents += Wall_vert.vertline((42, 1), 18)
"""Right Top End Cap n Bottom End Cap"""
agents += EndCap.endcap((42, 0), 1)
agents += EndCap.endcap((42, 19), 1)
"""Right Inner wall - top 1st section """
agents += Wall_vert.vertline((35, 1), 2)
"""Right Inner End Cap"""
agents += EndCap.endcap((35, 0), 1)
"""Bottom Wall"""
agents += Wall.horzline((6, 19), 36)
"""Treasures, return as a single instance, object"""
agents.append(Treasure((38, 7), 1, "You discovered Arc of the Covenant!"))
agents.append(Treasure((38, 14), 1, "You discovered King Arthur's Sword!"))
agents.append(Treasure((25, 4), 1, "You discovered Lost Inca Gold!"))
agents.append(Treasure((25, 11), 1, "You discovered Oak Island Money Pit!"))
agents.append(Treasure((16, 2), 1, "You discovered Amber Room Treasures!"))
agents.append(Treasure((9, 13), 1, "You discovered Imperial Faberge Eggs!"))
"""Traps, return as a single instance, object"""
agents.append(Trap((32, 5), 1, "Skeletons killed you with swords."))
agents.append(Trap((16, 17), 1, "Fell into a pit on spikes."))
agents.append(Trap((8, 5), 1, "Killed by poison darts."))
state = {'score':0, 'lives':3}
game = Game(agents, state, board_size, color="white")
game.play()
"""In Player.py, game ends if Player Scores 60 points or gets 0 Lives"""

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"""Created by Kathryn Odell-Hamilton
This retro game is "Lost World Treasures."
1 Player game.
The player is looking to discover the 6 World Lost Treasures.
The player can score 60 points to win the game.
The player has 3 lives. If the player goes onto a trap, the player loses a live.
Once there are 0 lives, the player loses and game over."""
from retro.game import Game
from player import Player
from wall import Wall
from wall_vert import Wall_vert
from endcap import EndCap
from treasure import Treasure
from trap import Trap
"""Define Game Board Size, Single Player, Agents, Initial State of Game
Create the Game, Play the Game"""
board_size = (48, 20)
player = Player ((35, 1))
agents = [player]
"""Left Vert Wall, Top n Bottom End Caps"""
agents += Wall_vert.vertline((1, 1), 18)
agents += EndCap.endcap((1, 0), 1)
agents += EndCap.endcap((1, 19), 1)
"""Top Left Horiz Wall. Top End Cap - Top Left Horiz Wall"""
agents += Wall.horzline((2, 0), 22)
agents += EndCap.endcap((24, 0), 1)
"""Left Inner TopBox Vert Wall 1 n 2"""
agents += Wall_vert.vertline((7, 4), 3)
agents += Wall_vert.vertline((17, 4), 3)
"""Top Left Inner TopBox Horiz Wall 1 n 2"""
agents += Wall.horzline((8, 3), 9)
agents += Wall.horzline((8, 7), 9)
"""Top End Caps 1, 2, 3, 4"""
agents += EndCap.endcap((7, 3), 1)
agents += EndCap.endcap((17, 3), 1)
agents += EndCap.endcap((7, 7), 1)
agents += EndCap.endcap((17, 7), 1)
"""Left Inner BottomBox Vert Wall 1 n 2"""
agents += Wall_vert.vertline((7, 11), 5)
agents += Wall_vert.vertline((17, 11), 5)
"""Top Left Inner BottomBox Horiz Wall 1 n 2"""
agents += Wall.horzline((8, 10), 9)
agents += Wall.horzline((8, 16), 9)
"""Bottom End Caps 1, 2, 3, 4"""
agents += EndCap.endcap((7, 10), 1)
agents += EndCap.endcap((17, 10), 1)
agents += EndCap.endcap((7, 16), 1)
agents += EndCap.endcap((17, 16), 1)
"""Right Inner Vert wall 1n Horz Wall 1"""
agents += Wall_vert.vertline((24, 1), 2)
agents += Wall.horzline((25, 3), 6)
"""Right Inner End Cap """
agents += EndCap.endcap((31, 3), 1)
"""Right Inner End Cap 1 n 2"""
agents += EndCap.endcap((24, 3), 1)
agents += EndCap.endcap((31, 3), 1)
"""Right Inner TopBox Horiz Wall 1 n 2"""
agents += Wall.horzline((25, 6), 6)
agents += Wall.horzline((25, 9), 6)
"""Right Inner TopBox Vert Wall 1 n 2"""
agents += Wall_vert.vertline((31, 7), 2)
agents += Wall_vert.vertline((24, 7), 2)
"""Right Inner TopBox End Caps 1, 2, 3, 4"""
agents += EndCap.endcap((24, 6), 1)
agents += EndCap.endcap((31, 9), 1)
agents += EndCap.endcap((24, 9), 1)
agents += EndCap.endcap((31, 6), 1)
"""Right Inner BottomBox Horiz Wall 1 n 2"""
agents += Wall.horzline((25, 12), 6)
agents += Wall.horzline((25, 16), 6)
"""Right Inner BottomBox Vert Wall 1 n 2"""
agents += Wall_vert.vertline((31, 13), 3)
agents += Wall_vert.vertline((24, 13), 3)
"""Right Inner BottomBox End Caps 1, 2, 3, 4"""
agents += EndCap.endcap((24, 12), 1)
agents += EndCap.endcap((31, 12), 1)
agents += EndCap.endcap((24, 16), 1)
agents += EndCap.endcap((31, 16), 1)
"""Right Wall"""
agents += Wall_vert.vertline((38, 1), 18)
"""Right Top End Cap n Bottom End Cap"""
agents += EndCap.endcap((38, 0), 1)
agents += EndCap.endcap((38, 19), 1)
"""Right Inner wall - top 1st section """
agents += Wall_vert.vertline((31, 1), 2)
"""Right Inner End Cap"""
agents += EndCap.endcap((31, 0), 1)
"""Bottom Wall"""
agents += Wall.horzline((2, 19), 36)
"""Treasures, return as a single instance, object"""
agents.append(Treasure((34, 7), 1, "You discovered Arc of the Covenant!"))
agents.append(Treasure((34, 14), 1, "You discovered King Arthur's Sword!"))
agents.append(Treasure((21, 4), 1, "You discovered Lost Inca Gold!"))
agents.append(Treasure((21, 11), 1, "You discovered Oak Island Money Pit!"))
agents.append(Treasure((11, 2), 1, "You discovered Amber Room Treasures!"))
agents.append(Treasure((4, 13), 1, "You discovered Imperial Faberge Eggs!"))
"""Traps, return as a single instance, object"""
agents.append(Trap((28, 5), 1, "Skeletons killed you with swords."))
agents.append(Trap((11, 17), 1, "Fell into a pit on spikes."))
agents.append(Trap((4, 5), 1, "Killed by poison darts."))
state = {'score':0, 'lives':3}
game = Game(agents, state, board_size, color="white")
game.play()
"""In Player.py, game ends if Player Scores 60 points or gets 0 Lives"""

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from retro.game import Game
from treasure import Treasure
from trap import Trap
class Player:
character = ""
color = "red"
direction_vectors = {
"KEY_RIGHT": [1, 0],
"KEY_UP": [0, -1],
"KEY_LEFT": [-1, 0],
"KEY_DOWN": [0, 1],
}
def __init__(self, position):
self.position = position
def handle_keystroke(self, keystroke, game):
if keystroke.name in self.direction_vectors:
vector = self.direction_vectors[keystroke.name]
x, y = self.position
dx, dy = vector
new_position = (x + dx, y + dy)
if game.on_board(new_position) and self.is_passable(new_position, game):
self.reset_color()
self.position = new_position
self.handle_collisions(game)
def reset_color (self):
self.character = ""
self.color = "red"
def handle_collisions (self, game):
agents=game.get_agents_by_position()
agents_at_position=agents[self.position]
for agent in agents_at_position:
if agent!= self:
agent.collided_with_player(self, game)
def is_passable(self, position, game):
agents=game.get_agents_by_position()
agents_at_position=agents[position]
for agent in agents_at_position:
if not agent.passable:
return False
return True
def check_collision(self, agents, game_state):
new_agents = []
for agent in agents:
if self.position == agent.position:
if isinstance(agent, Treasure):
game_state['score'] += 10
# Treasure is collected, score 10 points, don't add it to new_agents
self.character = '' # Change character to block
self.color = 'yellow' # Change color to yellow
elif isinstance(agent, Trap):
game_state['lives'] -= 1
# Trap is triggered, 1 live is used, don't add it to new_agents
self.character = '' # Change character to block
self.color = 'red' # Change color to red
else:
new_agents.append(agent) # No collision, keep the agent
# Update the original list with remaining agents
agents[:] = new_agents
# Check for game-ending conditions
if game_state['score'] >= 60 or game_state['lives'] <= 0:
return True # Return True to indicate the game should end
# Reset player character and color if no collision
self.character = ""
self.color = "red"
return False # Return False to continue the game
"""When player hits a Treasure, character changes to ‘▓’ and color changes to yellow.
When player hits a Trap, character changes to and color changes to red.
If there's no collision, the player character and color are reset to the default values"""

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[metadata]
lock-version = "2.0"
python-versions = "^3.11"
content-hash = "d0b9435efe1fbfc823c1dafc2d109507cbe43a9fe2851bf17c0ab10abb9176b5"

View File

@ -8,6 +8,7 @@ packages = [{include = "project_game"}]
[tool.poetry.dependencies]
python = "^3.11"
retro-games = "^0.1.3"
[build-system]

38
trap.py Normal file
View File

@ -0,0 +1,38 @@
class Trap:
character = ''
color = 'black'
passable = True
@classmethod
def trap(cls, origin, height):
agents = []
x, y = origin
for dx in range(height):
trap = Trap((x + dx, y))
agents.append(trap)
return agents
def __init__(self, position, lives, message):
self.position = position
self.lives = lives
self.message = message
def collided_with_player(self, player, game):
game.state["lives"] -= 1
game.remove_agent(self)
player.color = "red_on_salmon"
game.state['message'] = self.message
if game.state["lives"] <= 0:
game.state['message'] = "You Lost the Game! Play Again."
game.end()
"""Want to use
character = ''
color = 'red'
when Player hits"""
"""Code if the Player hits the Trap,
the 1 Die is added to the current total Dies"""
"""Game ends if the Player Scores 60 points or 3 deaths"""

40
treasure.py Normal file
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@ -0,0 +1,40 @@
#This is the Treasure class where the Player gets 10 points for each treasure found.
# The game ends once the player has found all the treasures scoring 60 points before losing 3 lives.
class Treasure:
character = ''
color = 'black'
passable = True
@classmethod
def treasure(cls, origin, height):
agents = []
x, y = origin
for dx in range(height):
treasure = Treasure(x + dx, y)
agents.append(treasure)
return agents
def __init__(self, position, score, message):
self.position = position
self.score = score
self.message = message
def collided_with_player(self, player, game):
game.state["score"] += 10
game.remove_agent(self)
player.color = "red_on_chartreuse2"
game.state['message'] = self.message
def collided_with_player(self, player, game):
game.state["score"] += 10
game.remove_agent(self)
player.color = "red_on_chartreuse2"
game.state['message'] = self.message
if game.state["score"] >= 60:
game.state['message'] = "You Win Expert Treasure Hunter!"
game.end()
"""At final score, how do I add, 0-30 Beginner, 30-50 Novice, 60 Expert?"""

17
wall.py Normal file
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@ -0,0 +1,17 @@
class Wall:
character = ''
color = 'blue'
passable = False
@classmethod
def horzline(cls, origin, length):
agents = []
x, y = origin
for dx in range(length):
wall = cls((x + dx, y))
agents.append(wall)
return agents
def __init__(self, position):
self.position = position

18
wall_vert.py Normal file
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@ -0,0 +1,18 @@
class Wall_vert:
character = ''
color = 'blue'
passable = False
@classmethod
def vertline(cls, origin, height):
agents = []
x, y = origin
for dy in range(height):
wall_vert = Wall_vert((x, y + dy))
agents.append(wall_vert)
return agents
def __init__(self, position):
self.position = position