Files
project_game/fruit_catcher/catcher.py
2026-03-19 12:33:25 -04:00

52 lines
1.4 KiB
Python

from random import randint
class CatcherPiece:
character = "-"
color = "white_on_indigo"
z = 1
def __init__(self, position):
self.position = position
class Catcher:
width = 6
display = False
pieces = []
name = "catcher"
color = "white_on_indigo"
def __init__(self, position):
self.position = position
def play_turn(self, game):
if not self.pieces:
self.create_pieces(game)
def handle_keystroke(self, keystroke, game):
x, y = self.position
width, height = game.board_size
if keystroke.name == "KEY_LEFT":
new_x = max(0, x - 3)
self.position = (new_x, y)
self.update_piece_positions()
if keystroke.name == "KEY_RIGHT":
new_x = min(width - self.width, x + 3)
self.position = (new_x, y)
self.update_piece_positions()
def create_pieces(self, game):
x, y = self.position
self.pieces = []
for i in range(self.width):
piece = CatcherPiece((x + i, y))
self.pieces.append(piece)
game.add_agent(piece)
def update_piece_positions(self):
x, y = self.position
for i, piece in enumerate(self.pieces):
piece.position = (x + i, y)
def can_move(self, position, game):
on_board = game.on_board(position)
empty = game.is_empty(position)