from random import randint from retro.game import Game from .catcher import Catcher from .manager import FruitManager import json WIDTH = 27 HEIGHT = 30 def play(): agents = [ Catcher((11, 29)), FruitManager(), ] state = {'score': 0, 'lives': 5} game = Game(agents, state, board_size=(WIDTH, HEIGHT), framerate=24, color="white_on_indigo", dump_state="result.json") game.play()