from random import randint from retro.game import Game from retro.graph import Graph from catcher import Catcher from fruit import Fruit g = Graph() g.get_or_create_edge(26, 10, 26, 22) agents = g.get_agents() for agent in agents: agent.color = "white_on_indigo" agents = [ Catcher((14, 24)), Fruit((14, 2)), ] state = {'Score': 0} game = Game(agents, state, board_size=(35, 25), framerate=24, color="white_on_indigo") game.play()