generated from mwc/lab_retro
wrote code in asteroid.py, asteroid_spawner.py, spaceship.py, and nav_game.py in order to create an interactive game where the spaceship (player) must avoid incoming asteroids
This commit is contained in:
@@ -2,3 +2,19 @@
|
||||
# -------------------
|
||||
# By MWC Contributors
|
||||
# This module defines an AsteroidSpawner agent class.
|
||||
|
||||
from random import randint
|
||||
from asteroid import Asteroid
|
||||
|
||||
class AsteroidSpawner:
|
||||
display = False
|
||||
|
||||
def play_turn(self, game):
|
||||
width, height = game.board_size
|
||||
game.state['score'] += 1
|
||||
if self.should_spawn_asteroid(game.turn_number):
|
||||
asteroid = Asteroid((randint(0, width - 1), 0))
|
||||
game.add_agent(asteroid)
|
||||
|
||||
def should_spawn_asteroid(self, turn_number):
|
||||
return randint(0, 1000) < turn_number
|
||||
Reference in New Issue
Block a user