class Car: character = 'O' def __init__(self, position): self.position = position #def play_turn(self, game): # lives = 5 # width, height = game.board_size # if game.turn_number % 2 == 0: # x, y = self.position # if y == height - 1: # game.remove_agent(self) # else: # ship = game.get_agent_by_name('ship') # new_position = (x, y + 1) # if new_position == ship.position: # lives = lives-1 # game.state["lives"] -=1 # if game.state["lives"] == 0: # game.end() #else: # self.position = new_position def play_turn(self, game): lives = 3 width, height = game.board_size if game.turn_number: #% 3 == 0: x, y = self.position if x == width - 1: game.remove_agent(self) else: person = game.get_agent_by_name('person') new_position = (x+1, y) # if game.turn_number % 2 == 1: # x, y = self.position #if x == width - 1: # game.remove_agent(self) # else: # person = game.get_agent_by_name('person') # new_position = (x-1, y) if new_position == person.position: lives = lives-1 game.state["lives"] -=1 if game.state["lives"] == 0: game.end() else: self.position = new_position