I added the retro lab code, made 4 python files, and gave the player the ability to move left, right, up, and down.

A recent success that I am proud of is that I was able to give the player the ability to move up, down, left, and right.  When implementing the ability to move up and down it seemed that the code was opposite of what I expected it to be.  I was able to figure out how to implement it the correct way.
This commit is contained in:
jwberent
2025-11-22 19:29:20 -05:00
parent 28274e7a09
commit 45f45a428f
7 changed files with 89 additions and 0 deletions

41
path.py Normal file
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class Asteroid:
character = 'O'
def __init__(self, position):
self.position = position
#def play_turn(self, game):
# lives = 5
# width, height = game.board_size
# if game.turn_number % 2 == 0:
# x, y = self.position
# if y == height - 1:
# game.remove_agent(self)
# else:
# ship = game.get_agent_by_name('ship')
# new_position = (x, y + 1)
# if new_position == ship.position:
# lives = lives-1
# game.state["lives"] -=1
# if game.state["lives"] == 0:
# game.end()
#else:
# self.position = new_position
def play_turn(self, game):
lives = 5
width, height = game.board_size
if game.turn_number % 2 == 0:
x, y = self.position
if y == height - 1:
game.remove_agent(self)
else:
ship = game.get_agent_by_name('ship')
new_position = (x, y + 1)
if new_position == ship.position:
lives = lives-1
game.state["lives"] -=1
if game.state["lives"] == 0:
game.end()
else:
self.position = new_position