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jwberent
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lab_retro
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jwberent
8e766bb11d
This is completely different than anything we did in unit 1. When creating the nav game all the code feels connected as the code was broken up into asteroid, asteroid spawner, game, and spaceship. I think this is so much easier to follow as it was easy to figure out what each thing did. Also, this uses classes which we did not use in unit 1.
2025-11-13 17:08:26 -05:00
__pycache__
This is completely different than anything we did in unit 1. When creating the nav game all the code feels connected as the code was broken up into asteroid, asteroid spawner, game, and spaceship. I think this is so much easier to follow as it was easy to figure out what each thing did. Also, this uses classes which we did not use in unit 1.
2025-11-13 17:08:26 -05:00
.commit_template
Initial commit
2025-08-27 17:02:49 +00:00
.gitignore
Initial commit
2025-08-27 17:02:49 +00:00
asteroid_spawner.py
This is completely different than anything we did in unit 1. When creating the nav game all the code feels connected as the code was broken up into asteroid, asteroid spawner, game, and spaceship. I think this is so much easier to follow as it was easy to figure out what each thing did. Also, this uses classes which we did not use in unit 1.
2025-11-13 17:08:26 -05:00
asteroid.py
This is completely different than anything we did in unit 1. When creating the nav game all the code feels connected as the code was broken up into asteroid, asteroid spawner, game, and spaceship. I think this is so much easier to follow as it was easy to figure out what each thing did. Also, this uses classes which we did not use in unit 1.
2025-11-13 17:08:26 -05:00
nav_game.py
This is completely different than anything we did in unit 1. When creating the nav game all the code feels connected as the code was broken up into asteroid, asteroid spawner, game, and spaceship. I think this is so much easier to follow as it was easy to figure out what each thing did. Also, this uses classes which we did not use in unit 1.
2025-11-13 17:08:26 -05:00
poetry.lock
Initial commit
2025-08-27 17:02:49 +00:00
pyproject.toml
Initial commit
2025-08-27 17:02:49 +00:00
spaceship.py
This is completely different than anything we did in unit 1. When creating the nav game all the code feels connected as the code was broken up into asteroid, asteroid spawner, game, and spaceship. I think this is so much easier to follow as it was easy to figure out what each thing did. Also, this uses classes which we did not use in unit 1.
2025-11-13 17:08:26 -05:00
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