generated from mwc/lab_dice
Checkpoint 3: My experience working with OOP is that I understand most of it but is still a little confusing. I wasn't able to figure out all of the goals for the game. This is different than how I would have written the program in units 1 and 2 as I would have just made a bunch of functions and called them throughout my code. Now we can use classes.
132 lines
3.1 KiB
Python
132 lines
3.1 KiB
Python
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class GoalOnes:
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"One point for each one"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Ones ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 1:
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total += 1
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return total
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class GoalTwos:
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"Two points for each two"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Twos ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 2:
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total += 2
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return total
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class GoalThrees:
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"Three points for each three"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Threes ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 3:
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total += 3
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return total
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class GoalFours:
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"Four points for each four"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fours ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 4:
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total += 4
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return total
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class GoalFives:
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"Five points for each five"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fives ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 5:
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total += 5
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return total
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class GoalSixes:
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"Six points for each six"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Sixes ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 6:
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total += 6
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return total
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class GoalThreeofaKind:
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"3*number points for each number"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"ThreeofaKind ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 1:
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total += 1*3
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if die.face == 2:
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total += 2*3
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if die.face == 3:
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total += 3*3
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if die.face == 4:
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total += 4*3
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if die.face == 5:
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total += 5*3
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if die.face == 6:
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total += 6*3
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return total
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class GoalFourofaKind:
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"4*number points for each number"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"FourofaKind ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 1:
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total += 1*4
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if die.face == 2:
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total += 2*4
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if die.face == 3:
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total += 3*4
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if die.face == 4:
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total += 4*4
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if die.face == 5:
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total += 5*4
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if die.face == 6:
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total += 6*4
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return total |