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jbayati
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project_game
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jbayati
2bc25e883a
I am proud of my game. I was stuck on the ghost movement logic for a while. I am worried that my game might be unbabalancd in difficulty. this hasn't sparked many interests mainly because of how restrited it was here to make a game using specific imports. I have learned a couple new skills such as how to use some variables and new functions.
2026-01-16 07:56:21 -05:00
E
I am proud of my game. I was stuck on the ghost movement logic for a while. I am worried that my game might be unbabalancd in difficulty. this hasn't sparked many interests mainly because of how restrited it was here to make a game using specific imports. I have learned a couple new skills such as how to use some variables and new functions.
2026-01-16 07:56:21 -05:00
ghosts
I am proud of my game. I was stuck on the ghost movement logic for a while. I am worried that my game might be unbabalancd in difficulty. this hasn't sparked many interests mainly because of how restrited it was here to make a game using specific imports. I have learned a couple new skills such as how to use some variables and new functions.
2026-01-16 07:56:21 -05:00
.commit_template
Initial commit
2025-09-16 13:20:28 +00:00
.gitignore
Initial commit
2025-09-16 13:20:28 +00:00
game.py
I am proud of my game. I was stuck on the ghost movement logic for a while. I am worried that my game might be unbabalancd in difficulty. this hasn't sparked many interests mainly because of how restrited it was here to make a game using specific imports. I have learned a couple new skills such as how to use some variables and new functions.
2026-01-16 07:56:21 -05:00
poetry.lock
I am proud of my game. I was stuck on the ghost movement logic for a while. I am worried that my game might be unbabalancd in difficulty. this hasn't sparked many interests mainly because of how restrited it was here to make a game using specific imports. I have learned a couple new skills such as how to use some variables and new functions.
2026-01-16 07:56:21 -05:00
proposal.md
I am proud of my game. I was stuck on the ghost movement logic for a while. I am worried that my game might be unbabalancd in difficulty. this hasn't sparked many interests mainly because of how restrited it was here to make a game using specific imports. I have learned a couple new skills such as how to use some variables and new functions.
2026-01-16 07:56:21 -05:00
pyproject.toml
I am proud of my game. I was stuck on the ghost movement logic for a while. I am worried that my game might be unbabalancd in difficulty. this hasn't sparked many interests mainly because of how restrited it was here to make a game using specific imports. I have learned a couple new skills such as how to use some variables and new functions.
2026-01-16 07:56:21 -05:00
Description
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50
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Python
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