generated from mwc/project_game
I am proud of my game. I was stuck on the ghost movement logic for a while. I am worried that my game might be unbabalancd in difficulty. this hasn't sparked many interests mainly because of how restrited it was here to make a game using specific imports. I have learned a couple new skills such as how to use some variables and new functions.
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@@ -1,21 +1,27 @@
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[project]
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name = "project-game"
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name = "Pac-Nom"
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version = "0.1.0"
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description = ""
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description = "Eat all the pellets and don't get caught"
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authors = [
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{name = "Chris Proctor",email = "chris@chrisproctor.net"}
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{name="Jacob Bayati", email="jacobbayat28@lockportschools.net"}
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]
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license = {text = "MIT"}
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readme = "README.md"
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requires-python = ">=3.10,<4.0"
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dependencies = [
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"retro-games (>=1.1.0,<2.0.0)"
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"retro-games>=1.0.0",
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]
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[project.scripts]
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play = "game.py"
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[tool.retro]
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author = "Jacob"
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description = "Eat all the pellets and do not get caught. if you get all of them you win!"
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instructions = "Joystick for up,down,left and right"
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result_file = "result.json"
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[build-system]
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requires = ["poetry-core>=2.0.0,<3.0.0"]
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build-backend = "poetry.core.masonry.api"
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[tool.poetry]
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package-mode = false
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package-mode = false
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