I am proud of my game. I was stuck on the ghost movement logic for a while. I am worried that my game might be unbabalancd in difficulty. this hasn't sparked many interests mainly because of how restrited it was here to make a game using specific imports. I have learned a couple new skills such as how to use some variables and new functions.

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jbayati
2026-01-16 07:56:21 -05:00
parent c408a49c87
commit 2bc25e883a
7 changed files with 894 additions and 39 deletions

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[project]
name = "project-game"
name = "Pac-Nom"
version = "0.1.0"
description = ""
description = "Eat all the pellets and don't get caught"
authors = [
{name = "Chris Proctor",email = "chris@chrisproctor.net"}
{name="Jacob Bayati", email="jacobbayat28@lockportschools.net"}
]
license = {text = "MIT"}
readme = "README.md"
requires-python = ">=3.10,<4.0"
dependencies = [
"retro-games (>=1.1.0,<2.0.0)"
"retro-games>=1.0.0",
]
[project.scripts]
play = "game.py"
[tool.retro]
author = "Jacob"
description = "Eat all the pellets and do not get caught. if you get all of them you win!"
instructions = "Joystick for up,down,left and right"
result_file = "result.json"
[build-system]
requires = ["poetry-core>=2.0.0,<3.0.0"]
build-backend = "poetry.core.masonry.api"
[tool.poetry]
package-mode = false
package-mode = false