I am proud of my game. I was stuck on the ghost movement logic for a while. I am worried that my game might be unbabalancd in difficulty. this hasn't sparked many interests mainly because of how restrited it was here to make a game using specific imports. I have learned a couple new skills such as how to use some variables and new functions.

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jbayati
2026-01-16 07:56:21 -05:00
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The name of my game will be
## Descirbe my version of my game
my game will be monopoly with countries cities as properties, it should have very simple graphics and easy to code
with print statements and more it should be fun if I add an AI to play against or something if I can.
my game will be pac-man, the ghosts will be G's and they will try to attack you while you grab tiny particles for points
and big particles to eat the ghosts for a limited amount of time for even more points.
## Core Mechanics
it should have these core mechanics
-selling properties
-buying properties
-houses (3 houses --> hotel)
-A very simple trade option
I have about 6 weeks to work on this so i heavily belive I can make these work with using my recources and my
little knowledge and help from the teacher/AI at points.
- walking to eat particles
- point system
- high score system
- eating ghosts/particles for more points.
## Milestone(s)
My first step will be making the board and spaces, the next step will make spaces into properties, and the final step would be trading and polishing.
My first step will be making the map and then ghosts, the particles, then map selections and AI pathfinding
## Challenges
I don't know what specific challenges I could face through this, but I don't think It will be easy either way.