generated from mwc/project_game
I am proud of my game. I was stuck on the ghost movement logic for a while. I am worried that my game might be unbabalancd in difficulty. this hasn't sparked many interests mainly because of how restrited it was here to make a game using specific imports. I have learned a couple new skills such as how to use some variables and new functions.
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proposal.md
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proposal.md
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The name of my game will be
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## Descirbe my version of my game
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my game will be monopoly with countries cities as properties, it should have very simple graphics and easy to code
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with print statements and more it should be fun if I add an AI to play against or something if I can.
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my game will be pac-man, the ghosts will be G's and they will try to attack you while you grab tiny particles for points
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and big particles to eat the ghosts for a limited amount of time for even more points.
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## Core Mechanics
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it should have these core mechanics
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-selling properties
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-buying properties
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-houses (3 houses --> hotel)
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-A very simple trade option
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I have about 6 weeks to work on this so i heavily belive I can make these work with using my recources and my
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little knowledge and help from the teacher/AI at points.
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- walking to eat particles
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- point system
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- high score system
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- eating ghosts/particles for more points.
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## Milestone(s)
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My first step will be making the board and spaces, the next step will make spaces into properties, and the final step would be trading and polishing.
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My first step will be making the map and then ghosts, the particles, then map selections and AI pathfinding
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## Challenges
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I don't know what specific challenges I could face through this, but I don't think It will be easy either way.
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