generated from mwc/lab_retro
I didnt understand this well, I kind of understood how you did it, but most of it is confusing because I. Did. Not. Learn. ANY. OF. THIS.
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18
asteroid.py
18
asteroid.py
@@ -2,3 +2,21 @@
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# ------------
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# By MWC Contributors
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# This module defines an asteroid agent class.
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class Asteroid:
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character = 'O'
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def __init__(self, position):
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self.position = position
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def play_turn(self, game):
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if game.turn_number % 2 == 0:
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x, y = self.position
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if y == HEIGHT - 1:
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game.remove_agent_by_name(self.name)
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else:
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ship = game.get_agent_by_name('ship')
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new_position = (x, y + 1)
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if new_position == ship.position:
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game.end()
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else:
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self.position = new_position
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