class GoalOnes: "One point for each one" def prompt(self, dice): potential_score = self.score(dice) return f"Ones ({potential_score})" def score(self, dice): total = 0 for die in dice: if die.face == 1: total += 1 return total class GoalTwos: def prompt(self, dice): potential_score = self.score(dice) return f"Twos ({potential_score})" def score(self, dice): total = 0 for die in dice: if die.face == 2: total += 2 return total class GoalThrees: def prompt(self, dice): potential_score = self.score(dice) return f"Threes ({potential_score})" def score(self, dice): total = 0 for die in dice: if die.face == 3: total += 3 return total class GoalFours: def prompt(self, dice): potential_score = self.score(dice) return f"Fours ({potential_score})" def score(self, dice): total = 0 for die in dice: if die.face == 4: total += 4 return total class GoalFives: def prompt(self, dice): potential_score = self.score(dice) return f"Fives ({potential_score})" def score(self, dice): total = 0 for die in dice: if die.face == 5: total += 5 return total class GoalSixes: def prompt(self, dice): potential_score = self.score(dice) return f"Sixes ({potential_score})" def score(self, dice): total = 0 for die in dice: if die.face == 6: total += 6 return total class GoalThreeOfAKind: def prompt(self, dice): potential_score = self.score(dice) return f"Three of a kind ({potential_score})" def score(self, dice): counts = {} total = 0 for die in dice: total += die.face counts[die.face] = counts.get(die.face, 0) + 1 for c in counts.values(): if c >= 3: return total return 0 class GoalFourOfAKind: def prompt(self, dice): potential_score = self.score(dice) return f"Four of a kind ({potential_score})" def score(self, dice): counts = {} total = 0 for die in dice: total += die.face counts[die.face] = counts.get(die.face, 0) + 1 for c in counts.values(): if c >= 4: return total return 0 class GoalFullHouse: def prompt(self, dice): potential_score = self.score(dice) return f"Full House ({potential_score})" def score(self, dice): counts = {} for die in dice: counts[die.face] = counts.get(die.face, 0) + 1 values = sorted(counts.values()) if values == [2, 3]: return 25 return 0 class GoalSmallStraight: def prompt(self, dice): potential_score = self.score(dice) return f"Small Straight ({potential_score})" def score(self, dice): faces = sorted({die.face for die in dice}) # check for sequences of length 4: 1-4, 2-5, 3-6 sequences = [list(range(start, start + 4)) for start in (1, 2, 3)] for seq in sequences: if all(num in faces for num in seq): return 30 return 0 class GoalLargeStraight: def prompt(self, dice): potential_score = self.score(dice) return f"Large Straight ({potential_score})" def score(self, dice): faces = sorted({die.face for die in dice}) if faces == [1, 2, 3, 4, 5] or faces == [2, 3, 4, 5, 6]: return 40 return 0 class GoalYahtzee: def prompt(self, dice): potential_score = self.score(dice) return f"Yahtzee ({potential_score})" def score(self, dice): first = dice[0].face for die in dice: if die.face != first: return 0 return 50 class GoalChance: def prompt(self, dice): potential_score = self.score(dice) return f"Chance ({potential_score})" def score(self, dice): total = 0 for die in dice: total += die.face return total