generated from mwc/lab_dice
I didn't see much of a difference with working in OOP in my opinion, it felt the same to me.
This commit is contained in:
26
play.py
26
play.py
@@ -1,14 +1,34 @@
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from yahtzee import Yahtzee
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from yahtzee import Yahtzee
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from yahtzee_goals import (
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from yahtzee_goals import (
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GoalOnes,
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GoalOnes,
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GoalTwos,
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GoalTwos,
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GoalThrees,
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GoalThrees,
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GoalFours,
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GoalFives,
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GoalSixes,
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GoalThreeOfAKind,
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GoalFourOfAKind,
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GoalFullHouse,
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GoalSmallStraight,
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GoalLargeStraight,
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GoalYahtzee,
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GoalChance,
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)
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)
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goals = [
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goals = [
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GoalOnes(),
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GoalOnes(),
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GoalTwos(),
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GoalTwos(),
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GoalThrees(),
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GoalThrees(),
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GoalFours(),
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GoalFives(),
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GoalSixes(),
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GoalThreeOfAKind(),
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GoalFourOfAKind(),
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GoalFullHouse(),
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GoalSmallStraight(),
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GoalLargeStraight(),
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GoalYahtzee(),
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GoalChance(),
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]
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]
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game = Yahtzee(goals)
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game = Yahtzee(goals)
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142
yahtzee_goals.py
142
yahtzee_goals.py
@@ -14,7 +14,6 @@ class GoalOnes:
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return total
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return total
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class GoalTwos:
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class GoalTwos:
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"Two points for each two"
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def prompt(self, dice):
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def prompt(self, dice):
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potential_score = self.score(dice)
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potential_score = self.score(dice)
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@@ -28,7 +27,6 @@ class GoalTwos:
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return total
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return total
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class GoalThrees:
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class GoalThrees:
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"Three points for each three"
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def prompt(self, dice):
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def prompt(self, dice):
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potential_score = self.score(dice)
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potential_score = self.score(dice)
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@@ -40,3 +38,143 @@ class GoalThrees:
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if die.face == 3:
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if die.face == 3:
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total += 3
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total += 3
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return total
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return total
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class GoalFours:
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fours ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 4:
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total += 4
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return total
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class GoalFives:
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fives ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 5:
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total += 5
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return total
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class GoalSixes:
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Sixes ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 6:
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total += 6
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return total
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class GoalThreeOfAKind:
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Three of a kind ({potential_score})"
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def score(self, dice):
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counts = {}
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total = 0
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for die in dice:
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total += die.face
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counts[die.face] = counts.get(die.face, 0) + 1
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for c in counts.values():
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if c >= 3:
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return total
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return 0
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class GoalFourOfAKind:
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Four of a kind ({potential_score})"
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def score(self, dice):
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counts = {}
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total = 0
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for die in dice:
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total += die.face
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counts[die.face] = counts.get(die.face, 0) + 1
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for c in counts.values():
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if c >= 4:
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return total
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return 0
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class GoalFullHouse:
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Full House ({potential_score})"
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def score(self, dice):
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counts = {}
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for die in dice:
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counts[die.face] = counts.get(die.face, 0) + 1
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values = sorted(counts.values())
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if values == [2, 3]:
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return 25
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return 0
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class GoalSmallStraight:
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Small Straight ({potential_score})"
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def score(self, dice):
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faces = sorted({die.face for die in dice})
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# check for sequences of length 4: 1-4, 2-5, 3-6
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sequences = [list(range(start, start + 4)) for start in (1, 2, 3)]
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for seq in sequences:
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if all(num in faces for num in seq):
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return 30
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return 0
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class GoalLargeStraight:
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Large Straight ({potential_score})"
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def score(self, dice):
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faces = sorted({die.face for die in dice})
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if faces == [1, 2, 3, 4, 5] or faces == [2, 3, 4, 5, 6]:
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return 40
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return 0
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class GoalYahtzee:
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Yahtzee ({potential_score})"
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def score(self, dice):
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first = dice[0].face
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for die in dice:
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if die.face != first:
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return 0
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return 50
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class GoalChance:
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Chance ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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total += die.face
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return total
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