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project_game/escape_the_maze.py
ilmabura 2af3d6c2e7 Last milestone completed
Completed the project. I wanted to replace the player with a penguin, but it didn't fit the maze, so I kept it as an '>'.
It shows where you begin and where you need to go to finish, and each game is a different maze. I thought this was very difficult and i needed to learn how to make a maze, I was not prepared for that.
2025-12-07 16:17:56 -05:00

95 lines
2.2 KiB
Python

import random
from retro.game import Game
from player import Player
from wall import Wall
from markers import StartMarker, FinishMarker
def generate_maze_grid(width, height):
"""
Generate a 'perfect' maze on a width x height grid.
1 = wall, 0 = passage.
"""
grid = [[1 for _ in range(width)] for _ in range(height)]
for y in range(1, height - 1, 2):
for x in range(1, width - 1, 2):
grid[y][x] = 0
visited = set()
def dfs(cx, cy):
visited.add((cx, cy))
directions = [(2, 0), (-2, 0), (0, 2), (0, -2)]
random.shuffle(directions)
for dx, dy in directions:
nx, ny = cx + dx, cy + dy
if 1 <= nx < width - 1 and 1 <= ny < height - 1 and (nx, ny) not in visited:
wall_x = cx + dx // 2
wall_y = cy + dy // 2
grid[wall_y][wall_x] = 0
dfs(nx, ny)
dfs(1, 1)
return grid
def create_maze_walls(board_size):
width, height = board_size
grid = generate_maze_grid(width, height)
center_x = (width // 2) | 1
center_y = (height // 2) | 1
grid[center_y][center_x] = 0
end_position = (center_x, center_y)
wall_positions = []
for y in range(height):
for x in range(width):
if grid[y][x] == 1:
wall_positions.append((x, y))
walls = [Wall(pos) for pos in wall_positions]
return walls, end_position
def main():
board_size = (100, 40)
walls, end_position = create_maze_walls(board_size)
print("Exit (goal) will be around:", end_position)
start_position = (1, 1)
player = Player(board_size, end_position)
start_marker = StartMarker(start_position)
finish_marker = FinishMarker(end_position)
state = {
"win": False,
"message": "",
}
game = Game(
agents=[
start_marker,
finish_marker,
player,
] + walls,
state=state,
board_size=board_size,
debug=False,
framerate=24,
color="white_on_black",
)
game.play()
if __name__ == "__main__":
main()