generated from mwc/project_game
Completed the project. I wanted to replace the player with a penguin, but it didn't fit the maze, so I kept it as an '>'. It shows where you begin and where you need to go to finish, and each game is a different maze. I thought this was very difficult and i needed to learn how to make a maze, I was not prepared for that.
95 lines
2.2 KiB
Python
95 lines
2.2 KiB
Python
import random
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from retro.game import Game
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from player import Player
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from wall import Wall
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from markers import StartMarker, FinishMarker
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def generate_maze_grid(width, height):
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"""
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Generate a 'perfect' maze on a width x height grid.
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1 = wall, 0 = passage.
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"""
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grid = [[1 for _ in range(width)] for _ in range(height)]
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for y in range(1, height - 1, 2):
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for x in range(1, width - 1, 2):
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grid[y][x] = 0
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visited = set()
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def dfs(cx, cy):
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visited.add((cx, cy))
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directions = [(2, 0), (-2, 0), (0, 2), (0, -2)]
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random.shuffle(directions)
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for dx, dy in directions:
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nx, ny = cx + dx, cy + dy
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if 1 <= nx < width - 1 and 1 <= ny < height - 1 and (nx, ny) not in visited:
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wall_x = cx + dx // 2
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wall_y = cy + dy // 2
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grid[wall_y][wall_x] = 0
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dfs(nx, ny)
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dfs(1, 1)
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return grid
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def create_maze_walls(board_size):
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width, height = board_size
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grid = generate_maze_grid(width, height)
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center_x = (width // 2) | 1
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center_y = (height // 2) | 1
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grid[center_y][center_x] = 0
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end_position = (center_x, center_y)
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wall_positions = []
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for y in range(height):
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for x in range(width):
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if grid[y][x] == 1:
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wall_positions.append((x, y))
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walls = [Wall(pos) for pos in wall_positions]
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return walls, end_position
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def main():
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board_size = (100, 40)
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walls, end_position = create_maze_walls(board_size)
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print("Exit (goal) will be around:", end_position)
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start_position = (1, 1)
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player = Player(board_size, end_position)
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start_marker = StartMarker(start_position)
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finish_marker = FinishMarker(end_position)
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state = {
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"win": False,
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"message": "",
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}
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game = Game(
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agents=[
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start_marker,
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finish_marker,
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player,
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] + walls,
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state=state,
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board_size=board_size,
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debug=False,
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framerate=24,
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color="white_on_black",
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)
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game.play()
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if __name__ == "__main__":
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main() |