class Player: """ Player agent for Escape the Maze. Moves one step at a time using the arrow keys. Ends the game when it reaches the goal position. """ name = "player" character = ">" def __init__(self, board_size, goal_position): # Start near the top-left corner width, height = board_size self.position = (1, 1) self.goal_position = goal_position def can_move_to(self, position, game): """ Returns True if there is no blocking agent (e.g., Wall) on this tile. Non-blocking agents (like start/finish markers) are ignored. """ for agent in game.agents: agent_pos = getattr(agent, "position", None) if agent_pos == position: if getattr(agent, "blocks_movement", False): return False return True def handle_keystroke(self, keystroke, game): """ Called for each key pressed since the last turn. Moves the player using the arrow keys and checks for win. """ x, y = self.position new_position = None if keystroke.name == "KEY_UP": new_position = (x, y - 1) elif keystroke.name == "KEY_DOWN": new_position = (x, y + 1) elif keystroke.name == "KEY_LEFT": new_position = (x - 1, y) elif keystroke.name == "KEY_RIGHT": new_position = (x + 1, y) if new_position is None: return if game.on_board(new_position) and self.can_move_to(new_position, game): self.position = new_position if self.position == self.goal_position: game.state["win"] = True game.state["message"] = "Congratulations! You've escaped the maze!" game.end()