From e2273773eba079650c8ac56137a64e80f566fe6d Mon Sep 17 00:00:00 2001 From: ilmabura Date: Sun, 7 Dec 2025 12:32:24 -0500 Subject: [PATCH] created the maze walls and collision detection the hardest part was creating a maze with a solution. I realized I didn't know how to do that and had to google how to create a maze. Once I had a maze generator, I was unsure of whether there was a solution to it. Figuring that out took some time. Then I changed the look to be more digestible. I chose a maze game because I thought it would be simple, but it didn't feel simple. --- __pycache__/player.cpython-312.pyc | Bin 1544 -> 1538 bytes __pycache__/wall.cpython-312.pyc | Bin 538 -> 597 bytes escape_the_maze.py | 69 +++++++++++++++++++++++++++-- player.py | 2 +- wall.py | 8 ++++ 5 files changed, 75 insertions(+), 4 deletions(-) create mode 100644 wall.py diff --git a/__pycache__/player.cpython-312.pyc b/__pycache__/player.cpython-312.pyc index f9bf06e875d36cc85405cfa812f637f1f8967585..c3ad2557c73052b6583ca44f13e861f4805f46f0 100644 GIT binary patch delta 201 zcmeC+Y2x8M&CAQh00ft|nr6C8t~ld%Xy7b$}XhEPi#&CAQh00cryOfz3i_sBW3m8?2_w&BSC+j%HZ!XRBj02lRud%=ptf6_$r*`7iOD6YMMbEhQMH~uK0YNsIX?atXL3ejQDSmQYEcmfP<|yt5hsu;Vh0f*v%mx+ zkWnlQBw83gGBL4od|+b`6l?JO3}h=p)Pt1zX);2z@PqWhjrql4lbfGXnv-f*Bmk5E Znx zA&RY%Rg>)&OL$^V&MlU5Ao+_?`4($>QEF=5#A_~$9FwIP^Z9Q`D0Hy&@_q&x?5D{- zc_yQ3Jxg9