generated from mwc/project_game
Last milestone completed
Completed the project. I wanted to replace the player with a penguin, but it didn't fit the maze, so I kept it as an '>'. It shows where you begin and where you need to go to finish, and each game is a different maze. I thought this was very difficult and i needed to learn how to make a maze, I was not prepared for that.
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32
player.py
32
player.py
@@ -1,21 +1,36 @@
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class Player:
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"""
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Player agent for Escape the Maze.
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Moves one step at a time using the arrow keys.
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Ends the game when it reaches the goal position.
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"""
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name = "player"
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character = ">" # 🐧Penguin icon
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character = ">"
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def __init__(self, board_size):
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def __init__(self, board_size, goal_position):
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# Start near the top-left corner
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width, height = board_size
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self.position = (1, 1)
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self.goal_position = goal_position
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def can_move_to(self, position, game):
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"""
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Returns True if there is no blocking agent (e.g., Wall) on this tile.
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Non-blocking agents (like start/finish markers) are ignored.
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"""
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for agent in game.agents:
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agent_pos = getattr(agent, "position", None)
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if agent_pos == position:
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if getattr(agent, "blocks_movement", False):
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return False
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return True
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def handle_keystroke(self, keystroke, game):
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"""
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Called once for each key pressed since the last turn.
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Moves the player using the arrow keys.
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Called for each key pressed since the last turn.
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Moves the player using the arrow keys and checks for win.
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"""
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x, y = self.position
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new_position = None
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@@ -29,10 +44,13 @@ class Player:
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elif keystroke.name == "KEY_RIGHT":
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new_position = (x + 1, y)
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if new_position is None:
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return
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if game.on_board(new_position) and self.can_move_to(new_position, game):
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self.position = new_position
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if game.on_board(new_position) and game.is_empty(new_position):
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self.position = new_position
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if self.position == self.goal_position:
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game.state["win"] = True
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game.state["message"] = "Congratulations! You've escaped the maze!"
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game.end()
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