generated from mwc/project_game
Last milestone completed
Completed the project. I wanted to replace the player with a penguin, but it didn't fit the maze, so I kept it as an '>'. It shows where you begin and where you need to go to finish, and each game is a different maze. I thought this was very difficult and i needed to learn how to make a maze, I was not prepared for that.
This commit is contained in:
@@ -3,21 +3,19 @@ import random
|
||||
from retro.game import Game
|
||||
from player import Player
|
||||
from wall import Wall
|
||||
from markers import StartMarker, FinishMarker
|
||||
|
||||
|
||||
def generate_maze_grid(width, height):
|
||||
"""
|
||||
Generate a 'perfect' maze on a width x height grid.
|
||||
1 = wall, 0 = passage.
|
||||
|
||||
Uses depth-first search on a grid of cells spaced 2 apart,
|
||||
which gives a nice twisty maze like your example image.
|
||||
"""
|
||||
grid = [[1 for _ in range(width)] for _ in range(height)]
|
||||
|
||||
for y in range(1, height - 1, 2):
|
||||
for x in range(1, width - 1, 2):
|
||||
grid[y][x] = 0
|
||||
grid[y][x] = 0
|
||||
|
||||
visited = set()
|
||||
|
||||
@@ -47,7 +45,7 @@ def create_maze_walls(board_size):
|
||||
|
||||
center_x = (width // 2) | 1
|
||||
center_y = (height // 2) | 1
|
||||
grid[center_y][center_x] = 0
|
||||
grid[center_y][center_x] = 0
|
||||
end_position = (center_x, center_y)
|
||||
|
||||
wall_positions = []
|
||||
@@ -63,26 +61,35 @@ def create_maze_walls(board_size):
|
||||
def main():
|
||||
board_size = (100, 40)
|
||||
|
||||
player = Player(board_size)
|
||||
|
||||
walls, end_position = create_maze_walls(board_size)
|
||||
print("Exit (goal) will be around:", end_position)
|
||||
|
||||
start_position = (1, 1)
|
||||
|
||||
player = Player(board_size, end_position)
|
||||
|
||||
start_marker = StartMarker(start_position)
|
||||
finish_marker = FinishMarker(end_position)
|
||||
|
||||
state = {
|
||||
"win": False,
|
||||
"message": "",
|
||||
}
|
||||
|
||||
game = Game(
|
||||
agents=[player] + walls,
|
||||
agents=[
|
||||
start_marker,
|
||||
finish_marker,
|
||||
player,
|
||||
] + walls,
|
||||
state=state,
|
||||
board_size=board_size,
|
||||
debug=True,
|
||||
debug=False,
|
||||
framerate=24,
|
||||
color="white_on_black",
|
||||
)
|
||||
|
||||
game.play()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
Reference in New Issue
Block a user