Files
project_drawing/drawing.py
ilmabura f3f059e5e0 Commit 5: finished the project
I created the jumping penguin. I was unsure of where to begin, so I tried out translate but it wasn't working so I decided
to use iterpolate. debugging was a great tool to figure out how everything was movig along in the animation for when I would get stuck.
I had a lot of fun making this animation and seeing the eng product brought me a lot of joy.
2025-10-05 19:16:36 -04:00

134 lines
3.9 KiB
Python

# drawing.py
# ----------
# By Ilma Buraira
#
# Draws the image of penguins on an iceberg
# (Briefly describe what this program does.)
from turtle import *
from math import cos, sin, pi, radians
# ---------- Setup ----------
setup(1000, 800)
screen = Screen()
screen.title("Penguin on Ice (with real ovals)")
screen.bgcolor("white")
screen.tracer(0)
pensize(3)
pencolor("black")
# ---------- Helpers ----------
def move_to(x, y):
penup(); goto(x, y); pendown()
def filled_rect(x1, y1, x2, y2, fill, outline="black"):
pencolor(outline)
fillcolor(fill)
move_to(x1, y1)
begin_fill()
goto(x2, y1)
goto(x2, y2)
goto(x1, y2)
goto(x1, y1)
end_fill()
def draw_oval(cx, cy, rx, ry, tilt=0, fill=None, outline=None, steps=180, pen=None):
"""Parametric ellipse; steps controls smoothness."""
ang = radians(tilt)
def R(x, y): # rotate (x,y) by tilt
return (x*cos(ang) - y*sin(ang), x*sin(ang) + y*cos(ang))
pensize(pen if pen else 3)
pencolor(outline if outline else "")
fillcolor(fill if fill else "")
move_to(cx + rx, cy) # start at angle 0
if fill:
begin_fill()
for i in range(1, steps + 1):
theta = 2*pi*i/steps
x, y = rx*cos(theta), ry*sin(theta)
xr, yr = R(x, y)
goto(cx + xr, cy + yr)
if fill:
end_fill()
def poly(points, fill=None):
if fill: fillcolor(fill); begin_fill()
move_to(*points[0])
for p in points[1:]:
goto(*p)
goto(*points[0])
if fill: end_fill()
def right_triangle(ax, ay, leg1, leg2, angle=0, fill=None):
"""Right angle at (ax, ay). leg1 along 'angle' degrees, leg2 perpendicular."""
a = radians(angle)
B = (ax + leg1*cos(a), ay + leg1*sin(a)) # along angle
C = (ax - leg2*sin(a), ay + leg2*cos(a)) # 90° to the left
poly([(ax, ay), B, C], fill=fill)
# ---------- Scene ----------
def background():
# Ocean (bottom half)
filled_rect(-500, -150, 500, -400, fill="#3d44c6", outline="#3d44c6")
# Iceberg (white with light gray outline)
pensize(4)
filled_rect(-500, -60, 120, -150, fill="white", outline="#7f7f7f")
def penguins(ax, armtilt, footangle):
background()
for x in range (ax, -500, -100):
setheading(0)
# Body
draw_oval(x-60, 10, rx=28, ry=70, tilt=0, fill="black")
# Belly
draw_oval(x-42, 12, rx=12, ry=65, tilt=0,fill="white", outline="darkslategray")
# Arm
draw_oval(x-65, 0, rx=10, ry=40, tilt=armtilt, fill="black", outline="darkslategray", pen= 1)
# Head
draw_oval(x-42, 80, rx=25, ry=25, fill="black")
# Beak
right_triangle(x-28, 60, 25, 20, fill="gold")
# Foot
right_triangle(x-50, -60, 35, 15, footangle, fill="gold")
#penguin arm movement: armtilt=345
#foot movement: footangle=35
def jump_penguin(ax, ay, armtilt, footangle):
setheading(0)
# Body
draw_oval(ax-60, ay+10, rx=28, ry=70, tilt=0, fill="black")
# Belly
draw_oval(ax-42, ay+12, rx=12, ry=65, tilt=0,fill="white", outline="darkslategray")
# Arm
draw_oval(ax-65, ay+0, rx=10, ry=40, tilt=armtilt, fill="black", outline="darkslategray", pen= 1)
# Head
draw_oval(ax-42, ay+80, rx=25, ry=25, fill="black")
# Beak
right_triangle(ax-28, ay+60, 25, 20, fill="gold")
# Foot
right_triangle(ax-50, ay-60, 35, 15, footangle, fill="gold")
from superturtle.animation import animate
from superturtle.easing import easeInOutBack
for frame in animate(12, debug=False, loop=True):
ax= frame.interpolate(120, 400, 0, 12)
ay= frame.interpolate(0,-300, 0,12, easing=easeInOutBack)
jump_penguin(ax,ay,345,35)
if frame.index%12<=3:
penguins(0,0,0)
elif frame.index%12==4:
penguins(60,345,35)
elif frame.index%12==5 or frame.index%12==6:
penguins(120, 345,35)
else:
penguins(120,0,0)
input()