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project_game/score.py
2025-08-19 08:29:03 -04:00

98 lines
2.2 KiB
Python

from retro.game import Game
import config
import bunco
from tqdm import tqdm
class Score:
def score_display(self, team):
score = RollScore.get_score()
class RollScore:
# takes the values from three rolled die and returns the score for the roll
def get_score(self, dice, round_number):
score = 0
for die in dice:
if die.face == round_number:
score += round_number
if score == score/round_number:
#bunco
score += 21
if ThreeDice.is_three_of_a_kind() == True:
score += 5
return score
class ThreeDice:
def __init__(self):
self.dice = [Die() for number in range(3)]
def roll(self):
for die in self.dice:
die.roll()
return self.faces()
def faces(self):
return [die.face for die in self.dice]
def value_count(self):
#will count how many of each kind of dice and return a list of how many of each value
count_ones = 0
count_twos = 0
count_threes = 0
count_fours = 0
count_fives = 0
count_sixes = 0
for face in self.faces():
if face == 1:
count_ones += 1
if face == 2:
count_twos += 1
if face == 3:
count_threes += 1
if face == 4:
count_fours += 1
if face == 5:
count_fives += 1
if face == 6:
count_sixes += 1
counts = {
"ones": count_ones,
"twos": count_twos,
"threes": count_threes,
"fours": count_fours,
"fives": count_fives,
"sixes": count_sixes}
# print (counts)
return counts
def is_three_of_a_kind(self):
#determine if the dice roll is three of a kind
value_count = None
value_count = self.value_count()
for value in value_count.values():
if value > 3:
return True
else:
return False