From 3b8676a37a9382f708c68a9ed2ee05e6cab313af Mon Sep 17 00:00:00 2001 From: Hope Date: Mon, 28 Jul 2025 22:04:08 -0400 Subject: [PATCH] just the proposal --- proposal.md | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 proposal.md diff --git a/proposal.md b/proposal.md new file mode 100644 index 0000000..cff31ff --- /dev/null +++ b/proposal.md @@ -0,0 +1,28 @@ +# Game Proposal + +Game Overview: +Name - Bunco +Automatically calculated score for each bunco table of a bunco game. +Bunco is fun and social and based on chance. An electroic version would be fun +to allow for efficient and consistent score calculations and allow for more socializing. +I would like to have a "roll" button that can be pressed and show the results +for the 3 die. It would also show the current score for the two teams. +A small celebration for a mini bunco and +Finally, when a score of 21 is reached and or Bunco it would show a celebration and announce the winner. + +Players will roll by pressing the Roll button for team 1 or team 2 + +Provide clear instructions for first time Bunco players. +Display of the game status including current round, dice, score for each team. +Display roll button for each team with an indicator for whose turn it is. +Recalculate and display score after each roll. + +Milestones - +1. Start with a display of three blank dice on the screen and a roll button as well as non-functioning Score display. +2. When the roll button is pressed, the dice are rolled and a value is displayed on them. +3. A change in turn changes the label over the button to the appropriate team and player - Team 1 player 1 - Team 2 player 2 - Team 1 player 3 Team 2 player 4 so they know who should press the "roll" button. +4. Later phases would populate the score and determine Buncos and Winners. + +Challenges - +I think every part of it will be a challenge. While I have to basics, I think implementing my own will be a challenge. +