For Checkpoint 3 I added in the coordinates used for the

code. To me, this provided more information for thereader.

I thinkI would use docstrings. They are helpful because they put what the code does info
"laymans" terms.
This commit is contained in:
Heather
2025-10-04 17:52:01 -04:00
parent 4bae8094d3
commit 438ca9f024
3 changed files with 17 additions and 6 deletions

View File

@@ -9,15 +9,18 @@ def print_all_numbers(maximum):
def print_even_numbers(maximum):
"Prints all even integers from 0 to maximum."
pass
for number in range(0,maximum, 2):
print(number)
def print_odd_numbers(maximum):
"Prints all odd integers from 0 to maximum."
pass
for number in range(0,maximum, 3):
print(number)
def print_multiples_of_five(maximum):
"Prints all integers which are multiples of five from 0 to maximum."
pass
for number in range(0,maximum, 5):
print(number)
chosen_maximum = int(input("Choose a number: "))
print(f"All numbers from 0 to {chosen_maximum}")

10
tile.py
View File

@@ -4,15 +4,21 @@ def draw_tile(size):
"Draws one tile, which can be repeated to form a pattern."
draw_tile_outline(size)
draw_squiggle(size)
draw_triangle(size)
def draw_tile_outline(size):
pencolor("#dddddd")
square(size)
def draw_triangle(size):
for i in range(3):
forward(size)
left(360//3)
def draw_squiggle(size):
forward(size/4)
pencolor("black")
left(90)
pencolor("green")
left(80)
quarter_arc_right(size/4)
quarter_arc_left(size/4)
quarter_arc_left(size/4)

View File

@@ -10,8 +10,10 @@ from tile import fly
def draw_tile_grid(width, height, tile_size, tile_function):
"""Draws a (width x height) grid, with tile_function drawn on each tile.
(Your explanation here.)
Draws a (width x height) grid using x, y coordinates, with tile_function drawn on each
tile )
"""
for y in range(height):
for x in range(width):
tile_function(tile_size)