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erbrown
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project_game
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erbrown
1a02f78bb1
Checkpoint 2: Attaching the "asteroid" to the player if the player touches the "asteroid" This part was challenging as there were new commands I learned while trying to incorporate the retro lab componemets. I included the "asteroid sprawner" to get more than on "asteroid" on the screen. The next part is to end the game.
2025-12-14 22:07:22 -05:00
__pycache__
Checkpoint 2: Attaching the "asteroid" to the player if the player touches the "asteroid" This part was challenging as there were new commands I learned while trying to incorporate the retro lab componemets. I included the "asteroid sprawner" to get more than on "asteroid" on the screen. The next part is to end the game.
2025-12-14 22:07:22 -05:00
.commit_template
Initial commit
2025-08-31 23:51:03 +00:00
.gitignore
Initial commit
2025-08-31 23:51:03 +00:00
apple_sprawner.py
Checkpoint 2: Attaching the "asteroid" to the player if the player touches the "asteroid" This part was challenging as there were new commands I learned while trying to incorporate the retro lab componemets. I included the "asteroid sprawner" to get more than on "asteroid" on the screen. The next part is to end the game.
2025-12-14 22:07:22 -05:00
apple.py
Checkpoint 2: Attaching the "asteroid" to the player if the player touches the "asteroid" This part was challenging as there were new commands I learned while trying to incorporate the retro lab componemets. I included the "asteroid sprawner" to get more than on "asteroid" on the screen. The next part is to end the game.
2025-12-14 22:07:22 -05:00
game.py
Checkpoint 2: Attaching the "asteroid" to the player if the player touches the "asteroid" This part was challenging as there were new commands I learned while trying to incorporate the retro lab componemets. I included the "asteroid sprawner" to get more than on "asteroid" on the screen. The next part is to end the game.
2025-12-14 22:07:22 -05:00
player.py
Checkpoint 2: Attaching the "asteroid" to the player if the player touches the "asteroid" This part was challenging as there were new commands I learned while trying to incorporate the retro lab componemets. I included the "asteroid sprawner" to get more than on "asteroid" on the screen. The next part is to end the game.
2025-12-14 22:07:22 -05:00
poetry.lock
Initial commit
2025-08-31 23:51:03 +00:00
pyproject.toml
Initial commit
2025-08-31 23:51:03 +00:00
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Python
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