This code is very different from Unit 1. Unit 1 was very top to bottom. This is more object driven. Instead of one loop or code there are agents that act to put everything together as a focus of what agent should be doing for the game to become a game such as the spaceship, asteroid, asteroid spawner are all used to generate the game. This code seems so real and more day to day life in my opinion.

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erbrown
2025-12-14 20:45:39 -05:00
parent 2f90ac3797
commit b8c69441d5
7 changed files with 65 additions and 0 deletions

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@@ -2,3 +2,12 @@
# ------------
# By MWC Contributors
# This class implements a simple game where a spaceship avoids asteroids.
from retro.game import Game
from spaceship import Spaceship
from asteroid_spawner import AsteroidSpawner
board_size = (25, 25)
ship = Spaceship(board_size)
spawner = AsteroidSpawner()
game = Game([ship, spawner], {"score": 0}, board_size=board_size)
game.play()