generated from mwc/lab_retro
This code is very different from Unit 1. Unit 1 was very top to bottom. This is more object driven. Instead of one loop or code there are agents that act to put everything together as a focus of what agent should be doing for the game to become a game such as the spaceship, asteroid, asteroid spawner are all used to generate the game. This code seems so real and more day to day life in my opinion.
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@@ -2,3 +2,12 @@
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# ------------
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# By MWC Contributors
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# This class implements a simple game where a spaceship avoids asteroids.
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from retro.game import Game
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from spaceship import Spaceship
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from asteroid_spawner import AsteroidSpawner
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board_size = (25, 25)
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ship = Spaceship(board_size)
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spawner = AsteroidSpawner()
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game = Game([ship, spawner], {"score": 0}, board_size=board_size)
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game.play()
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