An example could be playing cards. Each card is represented as a suit or value (1,2,3,4,...) and a deck is collection of cards. A player class can keep track of the cards and score. You could analyze or run the simulation multiple times to see which player wins the most or if a player is more likely to pick up a certain suit.

This commit is contained in:
erbrown
2025-12-14 19:13:43 -05:00
parent bcebaae18b
commit f6c2d344b7

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@@ -18,16 +18,46 @@ class FiveDice:
if face != 1: if face != 1:
return False return False
return True return True
def face_counts(self):
counts = {}
for face in self.faces():
if face in counts:
counts[face] += 1
else:
counts[face] = 1
return counts
def is_three_of_a_kind(self):
for count in self.face_counts().values():
if count >= 3:
return True
return False
def is_four_of_a_kind(self):
for count in self.face_counts().values():
if count >= 4:
return True
return False
dice = FiveDice() dice = FiveDice()
successes = 0 all_ones_count = 0
three_kind_count = 0
four_kind_count = 0
trials = 1000000 trials = 1000000
for trial in tqdm(range(trials)): for trial in tqdm(range(trials)):
dice.roll() dice.roll()
if dice.all_ones(): if dice.all_ones():
successes += 1 all_ones_count += 1
if dice.is_three_of_a_kind():
three_kind_count += 1
if dice.is_four_of_a_kind():
four_kind_count += 1
print("all ones:", all_ones_count/trials)
print("Three of a kind:", three_kind_count / trials)
print("Four of a kind:", four_kind_count / trials)
print(successes/trials)