lab_dice/yahtzee_goals.py

236 lines
5.6 KiB
Python

from collections import Counter
class GoalOnes:
"One point for each one"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Ones ({potential_score})"
def score(self, dice):
total = 0
for die in dice:
if die.face == 1:
total += 1
return total
class GoalTwos:
"Two points for each two"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Twos ({potential_score})"
def score(self, dice):
total = 0
for die in dice:
if die.face == 2:
total += 2
return total
class GoalThrees:
"Three points for each three"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Threes ({potential_score})"
def score(self, dice):
total = 0
for die in dice:
if die.face == 3:
total += 3
return total
class GoalFours:
"Four points for each four"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Fours ({potential_score})"
def score(self, dice):
total = 0
for die in dice:
if die.face == 4:
total += 4
return total
class GoalFives:
"Five points for each five"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Fives ({potential_score})"
def score(self, dice):
total = 0
for die in dice:
if die.face == 5:
total += 5
return total
class GoalSixes:
"Six points for each six"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Sixes ({potential_score})"
def score(self, dice):
total = 0
for die in dice:
if die.face == 6:
total += 6
return total
class Goal_Three_of_a_Kind:
"Total of all 5 dice"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Three of a Kind ({potential_score})"
def score(self, dice):
total = 0
faces = []
for die in dice:
faces.append(die.face)
total += die.face
c = Counter(faces)
of_a_kind = max(c.values())
if (of_a_kind >= 3):
return total
else:
return 0
class Goal_Four_of_a_Kind:
"Total of all 5 dice"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Four of a Kind ({potential_score})"
def score(self, dice):
total = 0
faces = []
for die in dice:
faces.append(die.face)
total += die.face
c = Counter(faces)
of_a_kind = max(c.values())
if (of_a_kind >= 4):
return total
else:
return 0
class GoalFullHouse:
"25 Points"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Full House ({potential_score})"
def score(self, dice):
faces = []
for die in dice:
faces.append(die.face)
c = Counter(faces)
if len(c) == 2 and (3 in c.values()) and (2 in c.values()):
return 25
else:
return 0
class GoalSmallStraight:
"30 Points"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Small Straight ({potential_score})"
def score(self, dice):
faces = []
for die in dice:
faces.append(die.face)
c = Counter(faces)
if (len(c) >= 4):
if (1 in c.keys()) and (2 in c.keys()) and (3 in c.keys()) and (4 in c.keys()):
return 30
elif (2 in c.keys()) and (3 in c.keys()) and (4 in c.keys()) and (5 in c.keys()):
return 30
elif (3 in c.keys()) and (4 in c.keys()) and (5 in c.keys()) and (6 in c.keys()):
return 30
else:
return 0
else:
return 0
class GoalLargeStraight:
"40 Points"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Large Straight ({potential_score})"
def score(self, dice):
faces = []
for die in dice:
faces.append(die.face)
c = Counter(faces)
if (len(c) >= 5):
if (1 in c.keys()) and (2 in c.keys()) and (3 in c.keys()) and (4 in c.keys()) and (5 in c.keys()):
return 40
elif (2 in c.keys()) and (3 in c.keys()) and (4 in c.keys()) and (5 in c.keys()) and (6 in c.keys()):
return 40
else:
return 0
else:
return 0
class GoalYahtzee:
"50 Points"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Yahtzee ({potential_score})"
def score(self, dice):
faces = []
for die in dice:
faces.append(die.face)
c = Counter(faces)
of_a_kind = max(c.values())
if (of_a_kind == 5):
return 50
else:
return 0
class GoalChance:
"Total of all 5 dice"
used = False
def prompt(self, dice):
potential_score = self.score(dice)
return f"Chance({potential_score})"
def score(self, dice):
total = 0
faces = []
for die in dice:
total += die.face
return total