import retro (update) class Scene: character A:'====' character B:'M' def __init__(self, position): self.position -= position def play_turn(self, game): if game.turn_number % 2 == 0: x, y = self.position if y == HEIGHT - 1: game.remove_agent_by_name(self.name) else: runner = game.get_agent_by_name('ship') new_position = (x, y + 1) if new_position == runner.position: game.end() else: self.position = new_position