generated from mwc/project_game
@chris need helo wuth health
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75
runner.py
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75
runner.py
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import retro
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(update)
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class Runner:
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name = "[selected characters name]"
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character = '0'
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characters = ["Sonic", "Tails", "Knuckles", "Amy", "Shadow", "Silver", "Surge", "Rouge", "Jet"]
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print("Choose a character:")
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for i, char in enumerate(characters):
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print(f"{i+1}, {char}")
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choice = int(input("Enter number: "))
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selected_character = character[choice - 1]
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print("You chose:", selected_character)
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character_colors = {
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#find the numbers needed for the colours + feel free to add more characters
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"Sonic": (0, 0, 255), #blue
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"Tails": (225, 255, 0), #yellow
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"Knuckles": (255, 0, 0), #red
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"Amy": (255, 192, 203), #pink
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"Shadow": (0, 0, 0), #black
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"Silver": (211, 211, 211), #light grey
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"Surge": (144, 238, 144), #light green
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"Rouge": (255, 255, 255), #white
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"Jet": (0, 128, 0), #green
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"Cream": (245, 245, 220), #creamy beige (use '240, 230, 200' if this colour doesn't work)
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"Super Sonic": (255, 255, 224) #light yellow
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"Super Shadow": (255, 255, 240) #pale yellow
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}
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selected_character = ""
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player_color = character_colors{selected_character}
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def __init__(self):
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self.y = 450
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self.width = 40
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self.height = 60
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self.lanes = [250, 400, 550]
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self.current_lane = 1
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self.x = self.lanes[self.current_lane]
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self.forward_speed = 5
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self.lane_switch_speed = 10
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def move_left(self):
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if self.current_lane > 0:
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self.current_lane -= 1
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def move_right(self):
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if self.current_lane < len(self.lanes) - 1:
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self.current_lane += 1
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def update(self):
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self.y -= self.forward_speed
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target_x = self.lanes[self.current_lane]
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if self.x < target_x:
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self.x += self.lane_switch_speed
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if self.x > target_x:
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self.x = target_x
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elif self.x > target_x:
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self.x -= self.lane_switch_speed
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if self.x < target_x:
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self.x = target_x
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def draw(self, screen):
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retro.draw.rect(
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screen, (0, 200, 255), (self.x, self.y, self.width, self.height))
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