from retro.game import Game from board import Board """This contains the main info for setting up and running the game.""" width = 25 height = 25 state= {"Score": 0} num_snacks = 10 num_chasers = 5 """Values to call later, sets no more than 100 mines, and each list represent a level [score, num_mines], which is called in mine_counter in board.py.""" MAX_MINES = 100 LEVELS = [ [5, 10], [10, 20], [15, 30], [20, 40], [30,50], [40,60], [50,70], [60,80], [70,90] ] board = Board(width,height,num_snacks,num_chasers,MAX_MINES,LEVELS,state) #sets the original board game = Game( board.get_agents(num_snacks,num_chasers,state), state, board_size = (width, height),debug=False ) game.play()