generated from mwc/project_game
trying to import state to help me determine the
number of mines
This commit is contained in:
parent
947f9647ba
commit
5980c6bb22
Binary file not shown.
Binary file not shown.
|
@ -2,31 +2,49 @@ from man import Man
|
|||
from snack import Snack
|
||||
from mine import Mine
|
||||
from random import shuffle
|
||||
from minecounter import mine_counter
|
||||
|
||||
MAX_MINES = 50
|
||||
LEVELS = [
|
||||
[5, 10],
|
||||
[10, 20],
|
||||
[15, 30],
|
||||
[100, 40]
|
||||
]
|
||||
|
||||
class Board:
|
||||
display = False
|
||||
snack=False
|
||||
mine=False
|
||||
|
||||
def __init__(self,width, height,num_snacks,num_mines):
|
||||
def __init__(self,width, height,num_snacks):
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.num_snacks = num_snacks
|
||||
self.num_mines = num_mines
|
||||
|
||||
#self.num_mines = num_mines
|
||||
|
||||
def mine_counter(self,game):
|
||||
current_score_dict = game.state
|
||||
current_score = current_score_dict['Score']
|
||||
for limit, n in LEVELS:
|
||||
if current_score < limit:
|
||||
return n
|
||||
return MAX_MINES
|
||||
|
||||
def get_agents(self,num_snacks,num_mines):
|
||||
def get_agents(self,num_snacks):
|
||||
num_mines = int(self.mine_counter)
|
||||
print(num_mines)
|
||||
all_positions = self.get_all_positions()
|
||||
shuffle(all_positions)
|
||||
man= [Man(all_positions[0])]
|
||||
snacks = [Snack(p) for p in all_positions[1:(num_snacks+1)]]
|
||||
mines = [Mine(p) for p in all_positions[(num_snacks + 2):(num_snacks + num_mines +2)]]
|
||||
mines = [Mine(p) for p in all_positions[(num_snacks + 2):(num_snacks + num_mines +2)]]
|
||||
agents = man + snacks + mines + [self]
|
||||
return agents
|
||||
|
||||
def play_turn(self,game):
|
||||
game.log(game.turn_number)
|
||||
game.log(self.num_mines)
|
||||
while self.game_needs_snacks(game):
|
||||
self.add_snack(game)
|
||||
while self.game_needs_mines(game):
|
||||
|
|
|
@ -3,16 +3,18 @@
|
|||
MAX_MINES = 50
|
||||
LEVELS = [
|
||||
[5, 10],
|
||||
[50, 20],
|
||||
[75, 30],
|
||||
[10, 20],
|
||||
[15, 30],
|
||||
[100, 40]
|
||||
]
|
||||
|
||||
def num_mines(score):
|
||||
def mine_counter(state):
|
||||
current_score = state['Score']
|
||||
for limit, n in LEVELS:
|
||||
if score < limit:
|
||||
if current_score < limit:
|
||||
return n
|
||||
return MAX_MINES
|
||||
|
||||
'''
|
||||
if score < 5:
|
||||
num_mines = 10
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
from retro.game import Game
|
||||
from board import Board
|
||||
from minecounter import num_mines
|
||||
|
||||
|
||||
width = 25
|
||||
height = 25
|
||||
state= {"Score":0}
|
||||
score =state["Score"]
|
||||
score = state["Score"]
|
||||
num_snacks = 10
|
||||
num_mines = num_mines(score)
|
||||
board = Board(width,height,num_snacks,num_mines)
|
||||
board = Board(width,height,num_snacks)
|
||||
|
||||
game = Game(
|
||||
board.get_agents(num_snacks, num_mines),
|
||||
board.get_agents(num_snacks),
|
||||
state,
|
||||
board_size = (width, height),debug=True
|
||||
)
|
||||
game.play()
|
||||
game.play()
|
||||
#print(board.num_mines)
|
Loading…
Reference in New Issue