Checkpoint 3

As I worked through this lab and the video, I became more aware of
the thought process that goes into tic-tac-toe. However, it was not
until I saw all the reward possibilities for the initial state of the
board, and then made the computer play itself that I appreciated how
complex the game is and how many possibilities there are on a relatively
simple board. I am also wondering when the computer plays itself,
does the game always end in a tie? I suppose I could write a program for
this that plays the game a set number of times and makes a list of the
outcomes and then counts the wins, losses, and ties for a particular
player.
This commit is contained in:
Chris Mekelburg 2024-11-17 21:37:11 -05:00
parent 2d470c3c89
commit 48dd6717e4
3 changed files with 16 additions and 5 deletions

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@ -30,10 +30,21 @@ and it's your turn, which action would you take? Why?
---+---+--- ---+---+--- ---+---+--- ---+---+---
| | | | O | | | |
View 1- Put x in Space 5, to win the game
View 2- Put x in Space 5, to precent the O's from winning
View 3- Put the x in Space 0, so there are then 2 possible ways to get 3 in a row on your next turn (space 3 or space 6)
View 4- Put the x in space 4, to block o from being able to get 3 in a row down the middle.
### Initial game state
You can get the inital game state using game.get_initial_state().
What is the current and future reward for this state? What does this mean?
If state is set to game.get_initial_state(), there is a very large (but nonetheless finite), list of possible game outcomes that get printed out in the terminal. This means that there are many possibilites for either x to win, or o to win, or for the game to end in a tie.
I'm not sure if there is a way to see which reward 0,1,or -1 is more likely. For example is there a way to see if the person who goes first has more paths to winning- I would think so, but it would be nice to know how much more likely!

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@ -2,8 +2,8 @@ from ttt.game import TTTGame
from ttt.view import TTTView
from ttt.player import TTTHumanPlayer, TTTComputerPlayer
player0 = TTTHumanPlayer("Player 1")
player1 = TTTHumanPlayer("Player 2")
player0 = TTTComputerPlayer("Player 1")
player1 = TTTComputerPlayer("Player 2")
game = TTTGame()
view = TTTView(player0, player1)

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@ -1,5 +1,5 @@
from click import Choice, prompt
from strategy.random_strategy import RandomStrategy
from strategy.lookahead_strategy import LookaheadStrategy
from ttt.game import TTTGame
import random
@ -24,10 +24,10 @@ class TTTComputerPlayer:
def __init__(self, name):
"Sets up the player."
self.name = name
self.strategy = RandomStrategy(TTTGame())
self.strategy = LookaheadStrategy(TTTGame(),deterministic=False)
def choose_action(self, state):
"Chooses a random move from the moves available."
"Chooses the best move from the moves available."
action = self.strategy.choose_action(state)
print(f"{self.name} chooses {action}.")
return action