generated from mwc/lab_dice
160 lines
7.0 KiB
Python
160 lines
7.0 KiB
Python
from die import Die
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class Yachtzee:
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"""A command-line Yahtzee game.
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This version of Yahtzee is initialized with a list of goals.
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"""
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"""This is the initial method in all classes. For this class, it sets
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the initial score to zero and then references the goals that the player
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will try to fullfill in the game. It also sets 5 die referring to the
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Die function. """
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def __init__(self, goals):
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self.score = 0
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self.goals = goals
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self.dice = [Die() for num in range(5)]
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"""Welcomes the player to the game, then plays a round of the game as long
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as all the goals have not been met. Also prints the final score at the end of
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the game."""
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def play(self):
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print("Welcome to Yachtzee!")
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while self.count_unused_goals() > 0:
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self.play_round()
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print(f"Your final score was {self.score}")
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"""Plays a single round of the game. First prints a nice little line made of 80
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equal signs, then indicates the number of rolls left, starting with 3. Rolls each
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dye and refers them to show_status method below. Once a user selects a goal in a
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round, this method also adds the goal score to the total score."""
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def play_round(self):
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print("=" * 80)
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self.rolls_left = 3
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for die in self.dice:
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die.roll()
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self.show_status()
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goal = self.choose_goal()
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goal.used = True
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self.score += goal.score(self.dice)
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"""Takes the dye rolled in play_round and prints them out in a string list
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separated by a commma. Also prints the score and rolls remaining."""
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def show_status(self):
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dice = ', '.join([str(die) for die in self.dice])
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print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.")
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"""Provides a list of unused goals to choose from. Starts by creating an
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empty list called options and then puts any unused goals in that list by referring
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to the get_unused_goals method. Also provides an option to "Reroll" if all the rolls
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have not been used. If user rerolls, prints the status again and repeats the
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process until all the rerolls have been used or the user selects a goal option."""
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def choose_goal(self):
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options = []
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unused_goals = self.get_unused_goals()
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for goal in unused_goals:
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option = goal.prompt(self.dice)
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options.append(option)
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if self.rolls_left > 0:
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options.append("Re-roll")
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choice = self.get_choice(options)
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if options[choice] == "Re-roll":
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self.reroll()
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self.show_status()
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return self.choose_goal()
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else:
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return unused_goals[choice]
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"""Starts by asking the user 'what you would like to do?' and then lists the options
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which include the unused goals and reroll as indicated in the method above. Once user
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inputs a choice, either returns the choice as an integer or prints an error message
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if the choice is not one of the available goals based on the printed number of the goal."""
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def get_choice(self, options):
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print("What would you like to do?")
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for i, option in enumerate(options):
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print(f"{i}. {option}")
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choice = input("> ")
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while not self.option_choice_is_valid(choice, options):
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print("Sorry, that's not a valid choice.")
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choice = input("> ")
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return int(choice)
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"""Checks if a choice for goal or reroll is valid by checking if the number
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the user enters is greater than 0, is an intger and is one of the available
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numbered options. Returns True if it is a valid option and False if it is not."""
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def option_choice_is_valid(self, choice, options):
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if not choice.isdigit():
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return False
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if int(choice) < 0:
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return False
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if int(choice) >= len(options):
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return False
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return True
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"""Determines the length of the unused goals list (defined below) and returns
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the length of the list, so that this method can be called above (when the unused
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goals are zero, the game is over). """
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def count_unused_goals(self):
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return len(self.get_unused_goals())
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"""Makes a list of unused_goals by checking if each goal was used and if not, puts
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the goal in the unused_goals list and returns the list."""
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def get_unused_goals(self):
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unused_goals = []
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for goal in self.goals:
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if not goal.used:
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unused_goals.append(goal)
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return unused_goals
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"""Reduces the number of rolls by 1 every time the method is called. Then sets a list of
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choices to reroll by referring to the get_reroll_choices method. Also sets a list of
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dice_to_reroll by referring to the get_dice_to_reroll method. Rolls the die on the list
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of die to be rerolled."""
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def reroll(self):
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self.rolls_left -= 1
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choices = self.get_reroll_choices()
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dice_to_reroll = self.get_dice_to_reroll(choices)
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for die in dice_to_reroll:
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die.roll()
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"""Creates an empty list of dice to re-roll and then for each dye that was rolled,
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checks if the user input was to reroll that die. If yes, then removes that die
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face and puts the die in a list called dice_to_reroll."""
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def get_dice_to_reroll(self, choice_ints):
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dice_to_reroll = []
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for die in self.dice:
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if die.face in choice_ints:
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choice_ints.remove(die.face)
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dice_to_reroll.append(die)
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return dice_to_reroll
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"""Asks the user which dice they want to re-roll and then makes a list of choices
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based on the user input. If the user input does not match a valid reroll choice
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(refers to reroll_choices_are_valid method) then prints a clarifying statement about
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which dice to re-roll. This process repeats until valid choices are input. Once
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valid choices are input, stores those choices as a list called choice_ints, which
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is referred to in the method above."""
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def get_reroll_choices(self):
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print("Which dice do you want to re-roll?")
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choices = input("> ")
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while not self.reroll_choices_are_valid(choices):
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print("Please enter the numbers on dice you want to re-roll.")
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choices = input("> ")
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choice_ints = [int(digit) for digit in choices]
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return choice_ints
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"""Checks that the choices list the user inputs in the method above are actual dye
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faces. If the choices are not digits, returns false. If the choices are valid, turns
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the user input string into integers, and then for each choice removes the value of
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the die face. Once done returns the length of the choice_ints list to 0"""
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def reroll_choices_are_valid(self, choices_str):
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if not choices_str.isdigit():
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return False
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choice_ints = [int(digit) for digit in choices_str]
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for die in self.dice:
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if die.face in choice_ints:
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choice_ints.remove(die.face)
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return len(choice_ints) == 0
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