# Object Oriented Programming Quicksheet Assessment Cory, I appreciate your thoughtful quicksheet. I very much agree with you that "The concept of 'objects' might be taken very literally, ... [but] an object can represent something less concrete." This is actually a significant pedagogical challenge, especially when students learn about OOP through canned examples, but don't actually build anything. As you note, games are a lovely context for teaching OOP, not least because the classes they invite range from concrete (e.g. a die) to abstract (e.g. a goal). A few thoughts on pedagogy: Scratch sstrongly (but implicitly) embraces OOP, with its controlling metaphor of actors on a stage, interacting through message-passing. What would it mean to *prepare your students to learn OOP in the future,* even if the term never comes up in your class? And if you ever want to use the games lab (with a more performant iteration of `retro-games`!), or anything else from MWC, have at at. I'll give you hand with infrastructure if it's helpful. -Chris