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					# Object Oriented Programming Quicksheet Assessment
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					Cory, 
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					I appreciate your thoughtful quicksheet. I very much agree with you that 
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					"The concept of 'objects' might be taken very literally, ... [but] an object can 
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					represent something less concrete." This is actually a significant pedagogical 
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					challenge, especially when students learn about OOP through canned examples, but don't 
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					actually build anything. As you note, games are a lovely context for teaching OOP, 
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					not least because the classes they invite range from concrete (e.g. a die) to abstract
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					(e.g. a goal).
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					A few thoughts on pedagogy: Scratch sstrongly (but implicitly) embraces OOP, with its
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					controlling metaphor of actors on a stage, interacting through message-passing. What
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					would it mean to *prepare your students to learn OOP in the future,* even if the 
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					term never comes up in your class? And if you ever want to use the games lab (with
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					a more performant iteration of `retro-games`!), or anything else from MWC, have at at. 
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					I'll give you hand with infrastructure if it's helpful.
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					-Chris
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