generated from mwc/project_game
68 lines
3.6 KiB
Python
68 lines
3.6 KiB
Python
# free_space.py
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# ------------
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# By Cory
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# This module defines a free space agent class. It displays if enter is pressed while the cursor is on it.
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class FreeSpace:
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character = '*'
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display = True
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revealed = False
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neighbors = 0
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def __init__(self, position):
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self.position = position
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self.width , self.height = position
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def handle_keystroke(self, keystroke, game):
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if keystroke.name in ("KEY_ENTER"):
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if not game.is_empty(self.position):
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game.log(str(self.position) + " is clear!")
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self.revealed = True
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def hide(self):
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self.display = False
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def play_turn(self, game):
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if (not game.is_empty(self.position)) and self.revealed:
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self.display = False
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elif game.is_empty(self.position) and self.revealed and self.neighbors > 0:
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self.display = True
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def name_me(self, named):
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self.name = named
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def check_neighbors(self,game):
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names_of_mines = ["mine0","mine1","mine2","mine3","mine4","mine5","mine6","mine7","mine8","mine9"]
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if game.on_board((self.width + 1,self.height)):
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if len(game.get_agents_by_position()[(self.width + 1,self.height)]) != 0:
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if game.get_agents_by_position()[(self.width + 1,self.height)][0].name in names_of_mines:
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self.neighbors = self.neighbors + 1
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if game.on_board((self.width - 1,self.height)):
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if len(game.get_agents_by_position()[(self.width - 1,self.height)]) != 0:
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if game.get_agents_by_position()[(self.width - 1,self.height)][0].name in names_of_mines:
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self.neighbors = self.neighbors + 1
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if game.on_board((self.width,self.height + 1)):
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if len(game.get_agents_by_position()[(self.width,self.height + 1)]) != 0:
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if game.get_agents_by_position()[(self.width,self.height + 1)][0].name in names_of_mines:
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self.neighbors = self.neighbors + 1
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if game.on_board((self.width,self.height - 1)):
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if len(game.get_agents_by_position()[(self.width,self.height - 1)]) != 0:
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if game.get_agents_by_position()[(self.width,self.height - 1)][0].name in names_of_mines:
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self.neighbors = self.neighbors + 1
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if game.on_board((self.width + 1,self.height + 1)):
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if len(game.get_agents_by_position()[(self.width + 1,self.height + 1)]) != 0:
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if game.get_agents_by_position()[(self.width + 1,self.height + 1)][0].name in names_of_mines:
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self.neighbors = self.neighbors + 1
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if game.on_board((self.width + 1,self.height - 1)):
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if len(game.get_agents_by_position()[(self.width + 1,self.height - 1)]) != 0:
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if game.get_agents_by_position()[(self.width + 1,self.height - 1)][0].name in names_of_mines:
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self.neighbors = self.neighbors + 1
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if game.on_board((self.width - 1,self.height + 1)):
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if len(game.get_agents_by_position()[(self.width - 1,self.height + 1)]) != 0:
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if game.get_agents_by_position()[(self.width - 1,self.height + 1)][0].name in names_of_mines:
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self.neighbors = self.neighbors + 1
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if game.on_board((self.width - 1,self.height - 1)):
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if len(game.get_agents_by_position()[(self.width - 1,self.height - 1)]) != 0:
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if game.get_agents_by_position()[(self.width - 1,self.height - 1)][0].name in names_of_mines:
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self.neighbors = self.neighbors + 1
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if self.neighbors > 0:
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self.character = str(self.neighbors) |