# Game Project Assessment Cory, This is awesome! Nice work! I'm not quite sure why the game is flickering (do you see the same thing?); it could be the fault of the retro framework or it comd be something you're doing. Either way, what's important is that you implemented a really algorithmically-interesting project. I love seeing the safe area flood out to the edges. The `check_neighbors` methods must have taken some work to get right. Other concepts, like the Cursor, are great opporutnities to think deeply about behavior we take for granted in UIs all the time. I'm impressed! Chris